57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Launcher"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Entities;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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namespace StgSharp
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{
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public class Launcher<T> where T: IEntity
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{
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internal uint[] launchtick; //发射子弹的内部计时
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal EntityPartical _bulletSample; //发射的子弹类型
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/*
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*用于发射其他的实体,主要是子弹 和 掉落物
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*/
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internal Vec2 _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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public EntityPartical Bullet
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{
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get => _bulletSample;
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set => _bulletSample = value;
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}
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internal virtual void Launch() { }
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}
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}
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