90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="IEntity"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Collections.Generic;
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namespace StgSharp
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{
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public abstract class IEntity
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{
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protected uint _bornTick;
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internal Func<int, Vec3> _movHandler;
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internal LinkedList<PlainGeometry> _collisionBox;
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internal PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> _collisionSensor;
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internal Point _basePoint;
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internal Point _pos;
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internal Point _position;
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internal string _texture;
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/// <summary>
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/// X position of an enenmy entity
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/// </summary>
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public float X { get; set; }
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/// <summary>
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/// Y position of an enemy entity
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/// </summary>
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public float Y { get; set; }
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public LinkedList<PlainGeometry> CollisionBox
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{
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get => _collisionBox;
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set => _collisionBox = value;
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}
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/// <summary>
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/// A sensor used for checking out if a bullet hit a player or something else
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/// </summary>
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public PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> CollisionSensor
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{
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get => _collisionSensor;
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set => _collisionSensor = value;
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}
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public string TextureGL { get; set; }
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/// <summary>
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/// A 2D vector presenting the position of an enemy entity, position can also be visited
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/// by X, Y
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/// </summary>
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public Vec2 Location { get; }
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public abstract void OnRenderFrame();
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public void SetLocation(Point p)
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{
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_pos = p;
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}
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}
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} |