Files
stgsharp/test/StgSharp.GenerateGL/Generated/OpenGLFunction.Uniform.v4_1.g.cs
T

335 lines
16 KiB
C#

// <auto-generated>
// Generated by StgSharp.GenerateGL on 2026-08-25 09:22:55Z
// Uniform overloads introduced in OpenGL 4.1
// </auto-generated>
using System;
using System.Runtime.CompilerServices;
using StgSharp.Mathematics.Graphics;
namespace StgSharp.Graphics.OpenGL
{
public unsafe partial class OpenGLFunction
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double> uniform, double v0)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform1d(program.Value, uniform.id.SignedValue, v0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double> uniform, ReadOnlySpan<double> values)
{
ArgumentNullException.ThrowIfNull(uniform);
fixed (double* valuesPtr = values) {
Context.glProgramUniform1dv(program.Value, uniform.id.SignedValue, values.Length, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float> uniform, float v0)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform1f(program.Value, uniform.id.SignedValue, v0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float> uniform, ReadOnlySpan<float> values)
{
ArgumentNullException.ThrowIfNull(uniform);
fixed (float* valuesPtr = values) {
Context.glProgramUniform1fv(program.Value, uniform.id.SignedValue, values.Length, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int> uniform, int v0)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform1i(program.Value, uniform.id.SignedValue, v0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int> uniform, ReadOnlySpan<int> values)
{
ArgumentNullException.ThrowIfNull(uniform);
fixed (int* valuesPtr = values) {
Context.glProgramUniform1iv(program.Value, uniform.id.SignedValue, values.Length, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint> uniform, uint v0)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform1ui(program.Value, uniform.id.SignedValue, v0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint> uniform, ReadOnlySpan<uint> values)
{
ArgumentNullException.ThrowIfNull(uniform);
fixed (uint* valuesPtr = values) {
Context.glProgramUniform1uiv(program.Value, uniform.id.SignedValue, values.Length, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double, double> uniform, double v0, double v1)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform2d(program.Value, uniform.id.SignedValue, v0, v1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double, double> uniform, ReadOnlySpan<double> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 2) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values));
}
fixed (double* valuesPtr = values) {
Context.glProgramUniform2dv(program.Value, uniform.id.SignedValue, values.Length / 2, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float, float> uniform, float v0, float v1)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform2f(program.Value, uniform.id.SignedValue, v0, v1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float, float> uniform, ReadOnlySpan<float> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 2) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values));
}
fixed (float* valuesPtr = values) {
Context.glProgramUniform2fv(program.Value, uniform.id.SignedValue, values.Length / 2, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int, int> uniform, int v0, int v1)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform2i(program.Value, uniform.id.SignedValue, v0, v1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int, int> uniform, ReadOnlySpan<int> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 2) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values));
}
fixed (int* valuesPtr = values) {
Context.glProgramUniform2iv(program.Value, uniform.id.SignedValue, values.Length / 2, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint, uint> uniform, uint v0, uint v1)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform2ui(program.Value, uniform.id.SignedValue, v0, v1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint, uint> uniform, ReadOnlySpan<uint> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 2) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values));
}
fixed (uint* valuesPtr = values) {
Context.glProgramUniform2uiv(program.Value, uniform.id.SignedValue, values.Length / 2, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double, double, double> uniform, double v0, double v1, double v2)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform3d(program.Value, uniform.id.SignedValue, v0, v1, v2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double, double, double> uniform, ReadOnlySpan<double> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 3) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values));
}
fixed (double* valuesPtr = values) {
Context.glProgramUniform3dv(program.Value, uniform.id.SignedValue, values.Length / 3, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float, float, float> uniform, float v0, float v1, float v2)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform3f(program.Value, uniform.id.SignedValue, v0, v1, v2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float, float, float> uniform, ReadOnlySpan<float> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 3) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values));
}
fixed (float* valuesPtr = values) {
Context.glProgramUniform3fv(program.Value, uniform.id.SignedValue, values.Length / 3, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int, int, int> uniform, int v0, int v1, int v2)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform3i(program.Value, uniform.id.SignedValue, v0, v1, v2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int, int, int> uniform, ReadOnlySpan<int> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 3) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values));
}
fixed (int* valuesPtr = values) {
Context.glProgramUniform3iv(program.Value, uniform.id.SignedValue, values.Length / 3, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint, uint, uint> uniform, uint v0, uint v1, uint v2)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform3ui(program.Value, uniform.id.SignedValue, v0, v1, v2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint, uint, uint> uniform, ReadOnlySpan<uint> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 3) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values));
}
fixed (uint* valuesPtr = values) {
Context.glProgramUniform3uiv(program.Value, uniform.id.SignedValue, values.Length / 3, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double, double, double, double> uniform, double v0, double v1, double v2, double v3)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform4d(program.Value, uniform.id.SignedValue, v0, v1, v2, v3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<double, double, double, double> uniform, ReadOnlySpan<double> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 4) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values));
}
fixed (double* valuesPtr = values) {
Context.glProgramUniform4dv(program.Value, uniform.id.SignedValue, values.Length / 4, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform4f(program.Value, uniform.id.SignedValue, v0, v1, v2, v3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<float, float, float, float> uniform, ReadOnlySpan<float> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 4) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values));
}
fixed (float* valuesPtr = values) {
Context.glProgramUniform4fv(program.Value, uniform.id.SignedValue, values.Length / 4, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int, int, int, int> uniform, int v0, int v1, int v2, int v3)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform4i(program.Value, uniform.id.SignedValue, v0, v1, v2, v3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<int, int, int, int> uniform, ReadOnlySpan<int> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 4) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values));
}
fixed (int* valuesPtr = values) {
Context.glProgramUniform4iv(program.Value, uniform.id.SignedValue, values.Length / 4, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint, uint, uint, uint> uniform, uint v0, uint v1, uint v2, uint v3)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform4ui(program.Value, uniform.id.SignedValue, v0, v1, v2, v3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<uint, uint, uint, uint> uniform, ReadOnlySpan<uint> values)
{
ArgumentNullException.ThrowIfNull(uniform);
if ((values.Length % 4) != 0) {
throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values));
}
fixed (uint* valuesPtr = values) {
Context.glProgramUniform4uiv(program.Value, uniform.id.SignedValue, values.Length / 4, valuesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<Vec2> uniform, Vec2 value)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform2fv(program.Value, uniform.id.SignedValue, 1, (float*)&value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<Vec3> uniform, Vec3 value)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform3fv(program.Value, uniform.id.SignedValue, 1, (float*)&value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<Vec4> uniform, Vec4 value)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniform4fv(program.Value, uniform.id.SignedValue, 1, (float*)&value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(GlHandle program, Uniform<GraphicsMatrix> uniform, GraphicsMatrix value, bool transpose = false)
{
ArgumentNullException.ThrowIfNull(uniform);
Context.glProgramUniformMatrix4fv(program.Value, uniform.id.SignedValue, 1, transpose ? (byte)1 : (byte)0, (float*)&value);
}
}
}