Files
stgsharp/源代码/.Net Framework/Stg_Sharp/Stg_Sharp/Pool/EntityContainer.cs
T

112 lines
2.6 KiB
C#

using StgSharp.Pool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
internal class EntityContainer:LinkedList,IContainer
{
private int _limit;
protected float _leftBorder;
protected float _rightBorder;
protected float _topBorder;
protected float _bottomBorder;
public int Limit
{
get { return _limit; }
set { _limit = value; }
}
public float LeftBorder
{
get { return _leftBorder; }
set { _leftBorder = value; }
}
public float RightBorder
{
get { return _rightBorder; }
set { _rightBorder = value; }
}
public float TopBorder
{
get { return _topBorder; }
set { _topBorder = value; }
}
public float BottomBorder
{
get { return _bottomBorder; }
set { _bottomBorder = value; }
}
public static IContainer _top;
public static IContainer _bottom;
public static IContainer _left;
public static IContainer _right;
public IContainer Top
{
get { return _top; }
set { }
}
public IContainer Bottom
{
get { return _bottom; }
set { }
}
public IContainer Left
{
get { return _left; }
set { }
}
public IContainer Right
{
get { return _right; }
set { }
}
public EntityContainer(float top,float bottom,float left,float right)
{
_topBorder = top;
_bottomBorder = bottom;
_leftBorder = left;
_rightBorder = right;
this._amountCounter = new Counter<uint>();
_amountCounter.Value = 0;
_heading = null;
}
public EntityContainer(IContainer t, IContainer b, IContainer l, IContainer r)
{
_top = t;
_topBorder = t.BottomBorder;
_bottom = b;
_bottomBorder = b.TopBorder;
_left= l;
_leftBorder = l.RightBorder;
_right = r;
_rightBorder = r.LeftBorder;
}
//What should a container do on each rendering frame
//This method should be overriden
public void OnRender()
{
//坐标刷新
//边界判定
//碰撞判定
}
}
}