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stgsharp/源代码/StgSharpDebug/obj/Release/net6.0/StgSharpDebug.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>StgSharpDebug</name>
</assembly>
<members>
<member name="M:StgSharp.Control.InitPool">
<summary>
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
<summary>
Get the status of a certain key on the keyboard.
</summary>
<param name="form"></param>
<param name="key"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Graphics.GL.SetFrameBufferSizeCallback(StgSharp.Graphics.Form,StgSharp.Graphics.FrameBufferSizeHandler)">
<summary>
sets the framebuffer resize callback of the specified <see cref="T:StgSharp.Graphics.Form"/>,
which is called when the framebuffer of the specified <see cref="T:StgSharp.Graphics.Form"/> is resized.
</summary>
<param name="form">The Form instance to be controlled</param>
<param name="handler">Method hadler </param>
</member>
<member name="M:StgSharp.Graphics.GL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
<summary>
Call glClearColor in OpenGL
specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.
Values specified by glClearColor are clamped to the range [0,1]
</summary>
<param name="R">Specify the red values used when the color buffers are cleared.</param>
<param name="G">Specify the red values used when the color buffers are cleared.</param>
<param name="B">Specify the red values used when the color buffers are cleared.</param>
<param name="A">Specify the red values used when the color buffers are cleared.</param>
</member>
<member name="M:StgSharp.Graphics.GL.CompileShader(System.String,StgSharp.Graphics.ShaderType)">
<summary>
Conpile the provided shader code in string form.
</summary>
<param name="shaderCode">A string represent the shader's code</param>
<param name="shaderType">An <see cref="T:StgSharp.Graphics.ShaderType"/> enum represent the type of the shader to
conpile, including vertex shader and fragment shader.</param>
<returns>An uint value as the only mark of conpiled shader</returns>
</member>
<member name="M:StgSharp.Graphics.GL.CreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="T:StgSharp.Graphics.glLoader">
<summary>
Function handler to load an opengl function by serching its name.
</summary>
<param name="funcname">the name of the Opengl function</param>
<returns>An intptr value representing the pointer to the function</returns>
</member>
<member name="M:StgSharp.Graphics.Form.#ctor(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Constructor of a Form, creats an instance of a form and
initilize all the customizing operations.
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
<summary>
</summary>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
<summary>
Resize the current form
</summary>
<param name="width">New width of the window</param>
<param name="height">New height of the window</param>
</member>
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.Vec2d)">
<summary>
Resize the current form
</summary>
<param name="size">
A <see cref="T:StgSharp.Math.Vec2d"/> (width,height) representing the new size of current form
</param>
</member>
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Set the size limit of current form
</summary>
<param name="minWidth">Minimum width of current form </param>
<param name="minHeight">Minimum height of current form</param>
<param name="maxWidth">Maximum width of curent form</param>
<param name="maxHeight">Maximum height of current form</param>
</member>
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.Vec2d,StgSharp.Math.Vec2d)">
<summary>
Set the size limit of current form
</summary>
<param name="minSize">
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
</param>
<param name="maxSize">
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2d"/> of (width,height)
</param>
</member>
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
<summary>
</summary>
</member>
<member name="M:StgSharp.Graphics.VertexBuffer.SetData``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
<summary>
</summary>
<typeparam name="T"></typeparam>
<param name="bufferData"></param>
<param name="readType"></param>
</member>
<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
<summary>
Init an instance of OpenGL program,
This method should be called before other
graphic methods, after LoadGL method.
</summary>
</member>
<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
<summary>
Tick counter count the frames passed since the program start.
</summary>
</member>
<member name="P:StgSharp.IEntity.CollisionSensor">
<summary>
A sensor used for cheking out if a bullet hit a player or something else
</summary>
</member>
<member name="P:StgSharp.IEntity.Location">
<summary>
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
</summary>
</member>
<member name="P:StgSharp.IEntity.X">
<summary>
X position of an enenmy entity
</summary>
</member>
<member name="P:StgSharp.IEntity.Y">
<summary>
Y position of an enemy entity
</summary>
</member>
<member name="T:StgSharp.Geometries.UnusedVertexException">
<summary>
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
</summary>
</member>
<member name="T:StgSharp.Geometries.GetLocationHandler">
<summary>
Caculate the movement of a point.
</summary>
<param name="tick">The game tick represent time passed by</param>
<returns>A 3d vector representing movement</returns>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.UInt32)">
<summary>
Move the third vertix. this is a useless method for Parallelograms.
</summary>
<param name="tick">Current time tick</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.UInt32)">
<summary>
Move the third vertix. This method is useless for Parallelograms.
</summary>
<param name="tick">Current time tick</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
</member>
<member name="T:StgSharp.Geometries.PlainGeometry">
<summary>
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
</summary>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
Update the coordinate of the point. If this is a moving point,
(Points on sides or surface if other geometry items)
please do not define any motion here, codes will be ignored by program
</summary>
<param name="tick">Time passes since the program begin, counted by frames</param>
</member>
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
<summary>
计算中心点相对于参考原点的位移
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
</member>
<member name="T:StgSharp.Geometries.Square">
<summary>
A square
</summary>
</member>
<member name="M:StgSharp.LinkedList`1.Add(`0)">
<summary>
Add an item to the tail of linked list.
</summary>
<param name="t">The item ready to add to the list</param>
</member>
<member name="T:StgSharp.Math.Vec2d">
<summary>
A two dimension vector defined by two elements.
Vec2Ds in StgSharp are defaultly usaed as colum vector.
</summary>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
<member name="M:StgSharp.Math.Calc.Random">
<summary>
returns a random float number between 0 and 1.
</summary>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.RandomSeed">
<summary>
Generates a random seed in int value.
</summary>
<returns></returns>
</member>
</members>
</doc>