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stgsharp/源代码/StgSharp/Logic/Blueprint/PipeLine.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PipeLine.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Authentication.ExtendedProtection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
public class BlueprintPipeline
{
private BlueprintNode after;
private BlueprintNode former;
private BlueprintPipelineArgs args;
private SemaphoreSlim formerCompleteSemaphore;
public BlueprintPipeline(BlueprintNode former, BlueprintNode after)
{
this.former = former;
this.after = after;
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0, maxCount: 1);
}
public BlueprintNode After => after;
public BlueprintNode Former => former;
public int Level => former.Level;
public BlueprintPipelineArgs Value
{
get => args;
set => args = value;
}
public void CompleteAndSkip()
{
Console.WriteLine(Former.Name);
Console.WriteLine($"{former.Name}\t->\t{after.Name}\tComplete");
formerCompleteSemaphore.Release();
}
public void CompleteAndWriteData(BlueprintPipelineArgs args)
{
this.args = args;
Console.WriteLine($"{former.Name}\t->\t{after.Name}\tComplete");
formerCompleteSemaphore.Release();
}
public static void SkipAll(Dictionary<string, BlueprintPipeline> ports)
{
if (ports == null)
{
throw new ArgumentNullException(nameof(ports));
}
foreach (var item in ports)
{
if (item.Value!=null)
{
item.Value.CompleteAndSkip();
}
}
}
public static void WaitAll(Dictionary<string, BlueprintPipeline> ports)
{
if (ports == null)
{
throw new ArgumentNullException(nameof(ports));
}
foreach (var item in ports)
{
if (item.Value!=null)
{
item.Value.WaitForStart();
}
}
}
public void WaitForStart()
{
Console.WriteLine($"Waiting\t{former.Name}\t->\t{after.Name}");
formerCompleteSemaphore.Wait();
}
}
public abstract class BlueprintPipelineArgs
{
}
}