79 lines
2.8 KiB
C#
79 lines
2.8 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Cordinate"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct PartialPlainCoordinate
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{
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/*
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internal Matrix32 axis;
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/// <summary>
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/// The _origin of this coordinate.
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/// </summary>
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public Vec3 origin;
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public PartialPlainCoordinate( Vec3 origin, Vec3 horiziontial, Vec3 vertical )
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{
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this.origin = origin;
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axis = new Matrix32();
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Unsafe.SkipInit( out axis.mat );
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axis.colum0 = horiziontial;
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axis.colum1 = vertical;
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}
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/// <summary>
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/// The horizontial axis of the coordinate. Point to the right direction.
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/// </summary>
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public Vec3 axis_H => axis.colum0;
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/// <summary>
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/// The vertical axis of the coordinate. Point to the top direction.
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/// </summary>
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public Vec3 axis_V => axis.colum1;
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public Vec3 GetRealLocate( Vec2 raletiveLocation )
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{
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return origin + axis.VerticalVecMultiply( raletiveLocation );
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}
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*/
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}
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}
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