Files
stgsharp/源代码/StgSharpDebug/bin/x64/Release/net6.0/Shader/Vertexshaer.vert
T

8 lines
123 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
}