Files
stgsharp/源代码/StgSharp/Math/Linear/mat3.cs
T

93 lines
3.0 KiB
C#

using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class internalIO
{
#region det
[DllImport(SSGC_libname, EntryPoint = "det_mat3",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe float det_mat3(Mat3* mat);
#endregion
#region transpose
[DllImport(SSGC_libname, EntryPoint = "transpose3to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to4_internal(Mat3* source, Mat4* target);
[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to3_internal(Mat3* source, Mat3* target);
[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to2",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to2_internal(Mat3* source, Mat2* target);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 12 * sizeof(float), Pack = 16)]
public struct Mat3 : IEquatable<Mat3>
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(4 * sizeof(float))] internal Vector4 colum1;
[FieldOffset(8 * sizeof(float))] internal Vector4 colum2;
[FieldOffset(0 * sizeof(float))] internal float m00;
[FieldOffset(1 * sizeof(float))] internal float m10;
[FieldOffset(2 * sizeof(float))] internal float m20;
[FieldOffset(3 * sizeof(float))] internal float m30;
[FieldOffset(4 * sizeof(float))] internal float m01;
[FieldOffset(5 * sizeof(float))] internal float m11;
[FieldOffset(6 * sizeof(float))] internal float m21;
[FieldOffset(7 * sizeof(float))] internal float m31;
[FieldOffset(8 * sizeof(float))] internal float m02;
[FieldOffset(9 * sizeof(float))] internal float m12;
[FieldOffset(10 * sizeof(float))] internal float m22;
[FieldOffset(11 * sizeof(float))] internal float m32;
public override bool Equals(object? obj)
{
return obj is Mat3 mat && Equals(mat);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Mat3 other)
{
return colum0.Equals(other.colum0) &&
colum1.Equals(other.colum1) &&
colum2.Equals(other.colum2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Mat3 left, Mat3 right)
{
return left.Equals(right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Mat3 left, Mat3 right)
{
return !(left == right);
}
}
}