Files
stgsharp/源代码/StgSharp/Graphics/Shader.cs
T

57 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
internal class Shader
{
public readonly uint programID;
internal uint vertexShaderID;
internal uint fragmentShaderID;
public Shader()
{
programID = Graphic.glCreateProgram();
}
public void CompileVertexShader(string shaderCode)
{
vertexShaderID = Graphic.CompileShader(shaderCode, ShaderType.VERTEX);
Graphic.glAttachShader(programID, vertexShaderID);
}
public void CompileFragmentShader(string shaderCode)
{
fragmentShaderID = Graphic.CompileShader(shaderCode, ShaderType.FRAGMENT);
Graphic.glAttachShader(programID, fragmentShaderID);
}
public void Link()
{
if (internalIO.InternalLinkShaderProgram(programID) == 0)
{
IntPtr logPtr = internalIO.InternalReadLog();
try
{
byte[] logByte = new byte[512];
Marshal.Copy(logPtr, logByte, 0, 512);
string log = Encoding.UTF8.GetString(logByte);
log = log.Replace("\0", "");
internalIO.InternalWriteLog(log, LogType.Error);
}
catch (Exception)
{
}
}
}
public void Use()
{
Graphic.glUseProgram(programID);
}
}
}