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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Triangle.cs
T

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3.2 KiB
C#

using StgSharp.Controlling;
using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Triangle : PlainGeometry
{
internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal Matrix3x3 vertexMat;
public Triangle()
{
vertexMat = new Matrix3x3();
}
public Triangle(
vec3d vertex01,
vec3d vertex02,
vec3d vertex03
)
{
vertexMat.mat.colum0 = vertex01.vec;
vertexMat.mat.colum1 = vertex02.vec;
vertexMat.mat.colum2 = vertex03.vec;
}
public Triangle(
float v0x, float v0y, float v0z,
float v1x, float v1y, float v1z,
float v2x, float v2y, float v2z
)
{
vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
}
public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
public sealed override Point RefPoint0 => new Point(vertexMat.mat.colum0);
public sealed override Point RefPoint1 => new Point(vertexMat.mat.colum1);
public sealed override Point RefPoint2 => new Point(vertexMat.mat.colum2);
public Mat3 VertexBuffer
{
get { return vertexMat.mat; }
}
internal sealed override int[] Indices
{
get { return new int[3] { 0, 1, 2 }; }
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[3]
{
new Line(vertexMat.mat.colum0,vertexMat.mat.colum1),
new Line(vertexMat.mat.colum1,vertexMat.mat.colum2),
new Line(vertexMat.mat.colum2,vertexMat.mat.colum0)
};
return sides;
}
public override Plain GetPlain()
{
return new Plain(this.vertexMat.mat.colum0, this.vertexMat.mat.colum1, this.vertexMat.mat.colum2);
}
public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
internal sealed override void OnRender(uint tick)
{
tick -= this.bornTick;
vertexMat.mat.colum0 = RefOrigin.Position.vec + MovVertex01(tick).vec;
vertexMat.mat.colum1 = RefOrigin.Position.vec + MovVertex02(tick).vec;
vertexMat.mat.colum2 = RefOrigin.Position.vec + MovVertex03(tick).vec;
}
}
}