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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Line.cs
T

64 lines
1.7 KiB
C#

using StgSharp.Math;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Line : PlainGeometry
{
internal Point basePoint;
internal Point beginPoint;
internal Point endPoint;
internal GetLocationHandler movBegin;
internal GetLocationHandler movEnd;
public override Point RefPoint0 => beginPoint;
public override Point RefPoint1 => endPoint;
public override Point RefPoint2 => default;
internal override int[] Indices
{
get { throw new Exception(); }
}
public Line(Point begin, Point end)
{
this.beginPoint = begin;
this.endPoint = end;
}
internal Line(Vector4 begin, Vector4 end)
{
beginPoint = new Point(begin);
endPoint = new Point(end);
}
public Line() { }
//计算线起点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveBeginPoint(uint tick)
=> movBegin.Invoke(tick);
//计算线重点的方法,通过对线的派生的重写实现功能
public virtual vec3d MoveEndPoint(uint tick)
=> movEnd.Invoke(tick);
internal override void OnRender(uint tick)
{
tick -= bornTick;
beginPoint.Position = refOrigin.Position + MoveBeginPoint(tick);
endPoint.Position = refOrigin.Position + MoveEndPoint(tick);
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
public override Plain GetPlain()
{
throw new ToUpperDimensionException();
}
}
}