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stgsharp/StgSharp.Script/Common/CompileStack.cs
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337 lines
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CompileStack.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Script
{
public partial class CompileStack<TNode, TType> where TNode: ISyntaxNode<TNode, TType>
where TType: ITypeSource<TType>
{
private Token? _lastToken;
private TNode[] _nodeArray = new TNode[4];
private Token[] _operatorArray = new Token[4];
private Token[] _tokenArray = new Token[4];
private int _nodeCount,_tokenCount, _operatorCount;
private RandomAccessibleStack<CompileDepthMark> _depthStack = new RandomAccessibleStack<CompileDepthMark>(
);
private RandomAccessibleStack<OperandIndex> _isNode = new RandomAccessibleStack<OperandIndex>(
8 );
private Stack<Stack<TNode>> _statementCache = new Stack<Stack<TNode>>();
private TNode _lastNode;
public CompileStack()
{
_depthStack.Push( new CompileDepthMark( 0, 0, 0, null! ) );
_statementCache.Push( new Stack<TNode>() );
}
public bool IsLastAddedOperator { get; private set; }
public CompileDepthMark CurrentDepthMark
{
get => _depthStack.Peek();
}
public int Depth => _depthStack.Count;
public int OperandCount => _isNode.Count;
public int OperatorCount => _operatorCount;
public int OperatorAheadOfDepth
{
get => OperatorCount - _depthStack.Peek().OperatorBegin;
}
public int OperandAheadOfDepth
{
get => OperandCount - _depthStack.Peek().OperandBegin;
}
public Stack<TNode> StatementsInDepth
{
get => _statementCache.Peek();
}
public void DecreaseDepth()
{
CompileDepthMark mark = _depthStack.Pop();
Stack<TNode> statementsInDepth = _statementCache.Pop();
}
public bool GetOperandAt( Index i, out TNode operandNode, out Token operandToken )
{
OperandIndex index = _isNode[ i ];
if( index.IsNode )
{
operandNode = _nodeArray[ index.Index ];
operandToken = Token.Empty;
return true;
} else
{
operandToken = _tokenArray[ index.Index ];
operandNode = default!;
return false;
}
}
public bool GetOperandAt(
CompileDepthMark depth,
Index i,
out Token operandToken,
out TNode operandNode )
{
OperandIndex index = _isNode[ i ];
_depthStack.Contains( depth );
if( index.IsNode )
{
operandNode = _nodeArray[ index.Index ];
operandToken = Token.Empty;
return true;
} else
{
operandToken = _tokenArray[ index.Index ];
operandNode = default!;
return false;
}
}
public CompileDepthMark IncreaseDepth( int usage )
{
CompileDepthMark mark =
new CompileDepthMark( OperatorCount, OperandCount, usage );
_depthStack.Push( mark );
_statementCache.Push( new Stack<TNode>() );
return mark;
}
public TNode PackAllStatements()
{
if( StatementsInDepth.Count == 0 ) {
return TNode.Empty;
}
TNode end = StatementsInDepth.Peek();
TNode first = end;
while( StatementsInDepth.Count > 0 )
{
first = StatementsInDepth.Pop();
end.PrependNode( first );
end = first;
}
return first;
}
public bool PeekOperand( out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 )
{
t = Token.Empty;
n = TNode.Empty;
return false;
}
if( _isNode.Pop().IsNode )
{
t = Token.Empty;
n = _nodeArray[ _nodeCount - 1 ];
return true;
} else
{
t = _tokenArray[ _tokenCount - 1 ];
n = TNode.Empty;
return false;
}
}
public Token PeekOperator()
{
if( OperatorAheadOfDepth > 0 ) {
return _operatorArray[ _operatorCount - 1 ];
}
return Token.Empty;
}
public bool PopOperand( out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 )
{
t = Token.Empty;
n = TNode.Empty;
return false;
}
if( _isNode.Pop().IsNode )
{
t = Token.Empty;
n = _nodeArray[ --_nodeCount ];
return true;
} else
{
t = _tokenArray[ --_tokenCount ];
n = TNode.Empty;
return false;
}
}
public Token PopOperator()
{
if( OperatorAheadOfDepth > 0 )
{
_operatorCount--;
return _operatorArray[ _operatorCount ];
}
return Token.Empty;
}
public void PushOperand( TNode node )
{
if( _nodeArray.Length == _nodeCount ) {
Array.Resize( ref _nodeArray, _nodeArray.Length * 2 );
}
_nodeArray[ _nodeCount ] = node;
_isNode.Push( new( true, _nodeCount ) );
_nodeCount++;
IsLastAddedOperator = false;
}
public void PushOperand( Token token )
{
if( _tokenArray.Length == _tokenCount ) {
Array.Resize( ref _tokenArray, _tokenArray.Length * 2 );
}
_tokenArray[ _tokenCount ] = token;
_isNode.Push( new( false, _tokenCount ) );
_tokenCount++;
IsLastAddedOperator = false;
}
public void PushOperator( Token token )
{
if( _operatorArray.Length == _operatorCount ) {
Array.Resize( ref _operatorArray, _operatorArray.Length * 2 );
}
_operatorArray[ _operatorCount ] = token;
_operatorCount++;
IsLastAddedOperator = true;
}
public T StateOfCurrentDepth<T>() where T: class, ICompileDepthState
{
return ( CurrentDepthMark.StateCache as T )!;
}
public bool TryPeekOperand( out bool isNode, out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 )
{
t = Token.Empty;
n = TNode.Empty;
isNode = false;
return false;
}
if( _isNode.Pop().IsNode )
{
t = Token.Empty;
n = _nodeArray[ _nodeCount - 1 ];
isNode = true;
return true;
} else
{
t = _tokenArray[ _tokenCount - 1 ];
n = TNode.Empty;
isNode = false;
return false;
}
}
public bool TryPeekOperator( out Token op )
{
if( OperatorAheadOfDepth > 0 )
{
op = _operatorArray[ _operatorCount - 1 ];
return true;
}
op = Token.Empty;
return false;
}
public bool TryPopOperand( out bool isNode, out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 )
{
t = Token.Empty;
n = TNode.Empty;
isNode = false;
return false;
}
if( _isNode.Pop().IsNode )
{
t = Token.Empty;
n = _nodeArray[ --_nodeCount ];
isNode = true;
return true;
} else
{
t = _tokenArray[ --_tokenCount ];
n = TNode.Empty;
isNode = false;
return true;
}
}
public bool TryPopOperator( out Token op )
{
if( OperatorAheadOfDepth > 0 )
{
op = _operatorArray[ --_operatorCount ];
return true;
}
op = Token.Empty;
return false;
}
private record struct OperandIndex( bool IsNode, int Index );
}
}