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stgsharp/StgSharp.Common/Mathematics/Linear/Vec3.cs
T

256 lines
7.3 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Vec3.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Mathematics
{
[CollectionBuilder(typeof(Vec3), nameof(Vec3.FromSpan))]
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec3 : IEquatable<Vec3>, IFixedVector<Vec3>, IEnumerable<float>
{
[FieldOffset(0)] internal unsafe fixed float num[3];
[FieldOffset(0)] internal M128 reg;
[FieldOffset(0)] internal Vector3 v;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
internal Vec3(M128 vector)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out v);
reg = vector;
reg.Member<uint>(3) = 0;
}
internal Vec3(Vector3 vector)
{
v = vector;
}
public Vec3()
{
Unsafe.SkipInit(out this);
}
public Vec3(Vec2 xy, float z)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out v);
reg = xy.reg;
Z = z;
}
public Vec3(float x, float y, float z)
{
Unsafe.SkipInit(out reg);
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
v = new Vector3(x, y, z);
}
public unsafe Vec2 XY
{
get => new Vec2(this.reg);
set
{
fixed (Vector3* vptr = &v) {
*(Vector2*)vptr = value.v;
}
}
}
public Vec3 XYZ
{
get => new(v);
set => this = value;
}
public static Vec3 Zero => new Vec3(0, 0, 0);
public static Vec3 One => new Vec3(1, 1, 1);
public static Vec3 UnitX => new Vec3(1, 0, 0);
public static Vec3 UnitY => new Vec3(0, 1, 0);
public static Vec3 UnitZ => new Vec3(0, 0, 1);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 Cross(Vec3 left, Vec3 right)
{
return Linear.Cross(left, right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float Dot(Vec3 right)
{
return Vector3.Dot(v, right.v);
}
public bool Equals(Vec3 other)
{
return this.reg == other.reg;
}
public override bool Equals(object obj)
{
if (obj is Vec3)
{
return this == (Vec3)obj;
} else
{
return false;
}
}
public static Vec3 FromSpan(ReadOnlySpan<float> span)
{
Vec3 v = new Vec3();
span.CopyTo(MemoryMarshal.CreateSpan(ref v.X, 3));
return v;
}
public unsafe IEnumerator<float> GetEnumerator()
{
for (int i = 0; i < 3; i++) {
yield return reg.Member<float>(i);
}
}
public override unsafe int GetHashCode()
{
fixed (float* add = &X) {
return HashCode.Combine(X, Y, Z, (ulong)add);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float GetMaxValue()
{
float ret = X;
ret = (ret > Y) ? ret : Y;
ret = (ret > Z) ? ret : Z;
return ret;
}
public static bool IsParallel(Vec3 left, Vec3 right)
{
return Cross(left, right) == Zero;
}
public override string ToString()
{
return $"[{X},{Y},{Z}]";
}
public string ToString(string sample)
{
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator -(Vec3 vec)
{
return new Vec3(-vec.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator -(Vec3 left, Vec3 right)
{
return new Vec3(left.v - right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vec3 left, Vec3 right)
{
return left.v != right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator *(Vec3 vec, float value)
{
return new Vec3(vec.v * value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float operator *(Vec3 left, Vec3 right)
{
return Vector3.Dot(left.v, right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator /(Vec3 vec, float value)
{
return new Vec3(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 operator +(Vec3 left, Vec3 right)
{
return new Vec3(left.v + right.v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vec3 left, Vec3 right)
{
return left.v == right.v;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe implicit operator Vec3((float, float, float) tuple)
{
Vec3 vec = new Vec3(*(Vector3*)&tuple);
return vec;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}