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stgsharp/StgSharp.Common/Graphics/OpenGL/glFunction.v4_4.cs
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184 lines
6.3 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glFunction.v4_4"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// <auto-generated>
// Generated by StgSharp.GenerateGL on 2025-12-30 02:54:41Z
// Version: 4.4
// </auto-generated>
using StgSharp.Graphics.OpenGL;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Graphics.OpenGL
{
public unsafe partial class OpenGLFunction
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindBuffersBase(
uint target,
uint first,
int count,
ReadOnlySpan<uint> buffers
)
{
fixed (uint* buffersPtr = buffers) {
Context.glBindBuffersBase(target, first, count, buffersPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindBuffersRange(
uint target,
uint first,
int count,
ReadOnlySpan<uint> buffers,
ReadOnlySpan<nint> offsets,
ReadOnlySpan<nuint> sizes
)
{
fixed (uint* buffersPtr = buffers)
{
fixed (nint* offsetsPtr = offsets)
{
fixed (nuint* sizesPtr = sizes) {
Context.glBindBuffersRange(target, first, count, buffersPtr, offsetsPtr,
sizesPtr);
}
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindImageTextures(
uint first,
int count,
ReadOnlySpan<uint> textures
)
{
fixed (uint* texturesPtr = textures) {
Context.glBindImageTextures(first, count, texturesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindSamplers(
uint first,
int count,
ReadOnlySpan<uint> samplers
)
{
fixed (uint* samplersPtr = samplers) {
Context.glBindSamplers(first, count, samplersPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindTextures(
uint first,
int count,
ReadOnlySpan<uint> textures
)
{
fixed (uint* texturesPtr = textures) {
Context.glBindTextures(first, count, texturesPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindVertexBuffers(
uint first,
int count,
ReadOnlySpan<uint> buffers,
ReadOnlySpan<nint> offsets,
ReadOnlySpan<int> strides
)
{
fixed (uint* buffersPtr = buffers)
{
fixed (nint* offsetsPtr = offsets)
{
fixed (int* stridesPtr = strides) {
Context.glBindVertexBuffers(first, count, buffersPtr, offsetsPtr,
stridesPtr);
}
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BufferStorage(
uint target,
nuint size,
ReadOnlySpan<IntPtr> data,
uint flags
)
{
fixed (IntPtr* dataPtr = data) {
Context.glBufferStorage(target, size, dataPtr, flags);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ClearTexImage(
GlHandle texture,
int level,
uint format,
ShaderType type,
ReadOnlySpan<IntPtr> data
)
{
fixed (IntPtr* dataPtr = data) {
Context.glClearTexImage(texture.Value, level, format, (uint)type, dataPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ClearTexSubImage(
GlHandle texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
uint format,
ShaderType type,
ReadOnlySpan<IntPtr> data
)
{
fixed (IntPtr* dataPtr = data) {
Context.glClearTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width,
height, depth, format, (uint)type, dataPtr);
}
}
}
}