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stgsharp/源代码/StgSharpDebug/StgSharpDebug.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>Preview</LangVersion>
<Nullable>warnings</Nullable>
<StartupObject>StgSharp.Program</StartupObject>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<ErrorReport>prompt</ErrorReport>
<SignAssembly>False</SignAssembly>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<PackageLicenseExpression> MIT</PackageLicenseExpression>
<IncludeSymbols>False</IncludeSymbols>
<Platforms>AnyCPU;x64</Platforms>
<BaseOutputPath>$(SolutionDir)Output</BaseOutputPath>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<Configurations>Debug;Release;RealDebug;Benchmark</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Optimize>False</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Graphics\GL\ShaderEdit\ShaderParameter.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
<Folder Include="Entities\" />
</ItemGroup>
<ItemGroup>
<None Update="Shader\awesomeface.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\fragment.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\Image1.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\vertex.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy $(SolutionDir)StgSharpC.dll $(OutDir)StgSharpC.dll" />
</Target>
</Project>