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stgsharp/源代码/StgSharp/Math/Linear/vec2d.cs
T

86 lines
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C#

using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/// <summary>
/// A two dimension vector defined by two elements.
/// Vec2Ds in StgSharp are defaultly usaed as colum vector.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec2d
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(0)]
internal Vector4 vec;
public Vec2d(float x, float y)
{
X = x; Y = y;
}
public static Vec2d Zero
{
get { return new Vec2d(0, 0); }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2d operator +(Vec2d vec1, Vec2d vec2)
{
return new Vec2d(
vec1.X + vec2.X,
vec1.Y + vec2.Y
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2d operator -(Vec2d vec1, Vec2d vec2)
{
return new Vec2d(
vec1.X - vec2.X,
vec1.Y - vec2.Y
);
}
public static Vec2d operator *(Vec2d vec, float value)
{
return new Vec2d(
vec.X * value,
vec.Y * value
);
}
public static Vec2d operator /(Vec2d vec, float value)
{
return new Vec2d(
vec.X / value,
vec.Y / value
);
}
public static bool operator ==(Vec2d left, Vec2d right)
{
return left.X == right.X && left.Y == right.Y;
}
public static bool operator !=(Vec2d left, Vec2d right)
{
return !(left == right);
}
public float Cross(Vec2d right)
{
return X * right.Y - Y * right.X;
}
}
}