Files
stgsharp/源代码/StgSharp/Math/Linear/mat4.cs
T

126 lines
3.7 KiB
C#

using StgSharp;
using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class internalIO
{
#region transpose
[DllImport(SSGC_libname, EntryPoint = "transpose4to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to4_internal(Mat4* source, Mat4* target);
[DllImport(SSGC_libname, EntryPoint = "transpose4to3",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to3_internal(Mat4* source, Mat3* target);
[DllImport(SSGC_libname, EntryPoint = "transpose4to2",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to2_internal(Mat4* source, Mat2* target);
#endregion
#region det
[DllImport(SSGC_libname, EntryPoint = "det_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static unsafe extern float det_mat4(Mat4* matPtr, Mat4* transpose);
#endregion
#region deinit_mat4
[DllImport(SSGC_libname, EntryPoint = "deinit_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern void deinit_mat4(Mat4* mat);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
internal struct Mat4 : IEquatable<Mat4>
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(16)] internal Vector4 colum1;
[FieldOffset(32)] internal Vector4 colum2;
[FieldOffset(48)] internal Vector4 colum3;
[FieldOffset(0)] public float m00;
[FieldOffset(4)] public float m10;
[FieldOffset(8)] public float m20;
[FieldOffset(12)] public float m30;
[FieldOffset(16)] public float m01;
[FieldOffset(20)] public float m11;
[FieldOffset(24)] public float m21;
[FieldOffset(28)] public float m31;
[FieldOffset(32)] public float m02;
[FieldOffset(36)] public float m12;
[FieldOffset(40)] public float m22;
[FieldOffset(44)] public float m32;
[FieldOffset(48)] public float m03;
[FieldOffset(52)] public float m13;
[FieldOffset(56)] public float m23;
[FieldOffset(60)] public float m33;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal Mat4(
Vector4 colum0,
Vector4 colum1,
Vector4 colum2,
Vector4 colum3
)
{
this.colum0 = colum0;
this.colum1 = colum1;
this.colum2 = colum2;
this.colum3 = colum3;
}
public override bool Equals(object? obj)
{
return obj is Mat4 mat && Equals(mat);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Mat4 other)
{
return colum0.Equals(other.colum0) &&
colum1.Equals(other.colum1) &&
colum2.Equals(other.colum2) &&
colum3.Equals(other.colum3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Mat4 left, Mat4 right)
{
return left.Equals(right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Mat4 left, Mat4 right)
{
return !(left == right);
}
}
}