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stgsharp/StgSharp.Model/STEP/FileStructure/StepModel.cs
T

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2.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="StepModel.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Blueprint;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Modeling.STEP
{
public class StepModel
{
private BlueprintScheduler _builder;
private Dictionary<int, IStepObject> _node
= new Dictionary<int, IStepObject>();
private StepInfo _header;
internal StepModel(
StepInfo header,
Dictionary<int, IStepObject> nodeSource )
{
_header = header;
_node = nodeSource;
_builder = new BlueprintScheduler();
}
public void BuildGeometry() { }
public void OrganizeNode()
{
foreach( KeyValuePair<int, IStepObject> node in _node ) { }
}
}
}