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stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.Debug.cs
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2025-11-25 20:39:18 +08:00

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2.9 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.Debug"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
private object _lock = new object();
public void DisplayEntryLayout(bool singleStep)
{
lock (_lock)
{
Entry* cur = _spareMemory;
while (cur != null)
{
Console.WriteLine(EntryToString(cur));
cur = cur->PreviousNear;
if (singleStep) {
Console.ReadKey();
}
}
}
}
public IEnumerable<string> ShowEntryLayout()
{
lock (_lock)
{
Stack<string> layout = [];
Entry* cur = _spareMemory;
while (cur != null)
{
layout.Push(EntryToString(cur));
cur = cur->PreviousNear;
}
return layout;
}
}
private static string EntryToString(Entry* e)
{
BucketNode* b = (BucketNode*)e->Position;
return $"{(ulong)e->PreviousNear}<-- Position{(ulong)e} Bucket:{{{e->Position},{e->Level},{e->Size}}} -->{(ulong)e->NextNear}";
}
}
}