Files
stgsharp/源代码/StgSharpDebug/StgSharpDebug.csproj
T

55 lines
1.7 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>Preview</LangVersion>
<Nullable>warnings</Nullable>
<StartupObject>StgSharp.Program</StartupObject>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<ErrorReport>prompt</ErrorReport>
<SignAssembly>False</SignAssembly>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<PackageLicenseExpression> MIT</PackageLicenseExpression>
<IncludeSymbols>False</IncludeSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
<Folder Include="Control\" />
<Folder Include="Entities\" />
<Folder Include="Geometries\" />
<Folder Include="Logic\" />
<Folder Include="Math\" />
<Folder Include="Shader\" />
</ItemGroup>
<ItemGroup>
<None Update="Shader\fragment.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Shader\vertex.vert">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="StgSharpGraphic.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>