55 lines
1.7 KiB
XML
55 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>Preview</LangVersion>
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<Nullable>warnings</Nullable>
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<StartupObject>StgSharp.Program</StartupObject>
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<PlatformTarget>x64</PlatformTarget>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<ErrorReport>prompt</ErrorReport>
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<SignAssembly>False</SignAssembly>
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<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
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<PackageLicenseExpression> MIT</PackageLicenseExpression>
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<IncludeSymbols>False</IncludeSymbols>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="SSG_errorlog.log" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Control\" />
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<Folder Include="Entities\" />
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<Folder Include="Geometries\" />
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<Folder Include="Logic\" />
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<Folder Include="Math\" />
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<Folder Include="Shader\" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Shader\fragment.frag">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Shader\vertex.vert">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="StgSharpGraphic.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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