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stgsharp/StgSharp.Mathematics/Geometries/Coordination/CoordinationBase.cs
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2026-02-28 00:54:32 +08:00

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2.8 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CoordinationBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Graphics;
using System.Runtime.CompilerServices;
namespace StgSharp.Geometries
{
public abstract class CoordinationBase
{
private bool globalCoordAvailable;
private CoordinationBase localCoordination;
private Matrix44 coordMat;
public CoordinationBase(CoordinationBase localCoordination)
{
this.localCoordination = localCoordination;
coordMat = new Matrix44();
}
public virtual Point LocalOrigin
{
get => new Point(coordMat.column[3].XYZ);
internal set => coordMat.column[3].XYZ = value.Coord;
}
public virtual Vec3 LocalX
{
get => coordMat.column[3].XYZ;
internal set => coordMat.column[3].XYZ = value;
}
public virtual Vec3 LocalY
{
get => coordMat.column[3].XYZ;
internal set => coordMat.column[3].XYZ = value;
}
public virtual Vec3 LocalZ
{
get => coordMat.column[3].XYZ;
set => coordMat.column[3].XYZ = value;
}
protected ref Matrix44 CoordMat
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref coordMat;
}
}
}