4249 lines
254 KiB
C
4249 lines
254 KiB
C
/**
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* Loader generated by glad 2.0.8 on Tue Dec 30 01:23:04 2025
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 0
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*
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* APIs:
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* - gl:core=4.6
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*
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* Options:
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* - ALIAS = False
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* - DEBUG = False
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* - HEADER_ONLY = True
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* - LOADER = False
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* - MX = True
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gl:core=4.6' --extensions='' c --header-only --mx
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*
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* Online:
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* http://glad.sh/#api=gl%3Acore%3D4.6&extensions=&generator=c&options=HEADER_ONLY%2CMX
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*
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*/
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#ifndef GLAD_GL_H_
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#define GLAD_GL_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl_h_
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#error OpenGL (gl.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl_h_ 1
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#ifdef __gl3_h_
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#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __glext_h_
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#error OpenGL (glext.h) header already included (API: gl), remove previous include!
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#endif
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#define __glext_h_ 1
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#ifdef __gl3ext_h_
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#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3ext_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GL
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#define GLAD_OPTION_GL_HEADER_ONLY
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#define GLAD_OPTION_GL_MX
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#define GLAD_UNUSED(x) (void)(x)
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.8"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_PROGRAM 0x8259
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#define GL_ACTIVE_RESOURCES 0x92F5
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#define GL_ACTIVE_SUBROUTINES 0x8DE5
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#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
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#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
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#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
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#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_VARIABLES 0x9305
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_ALL_SHADER_BITS 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_ALWAYS 0x0207
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ARRAY_SIZE 0x92FB
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#define GL_ARRAY_STRIDE 0x92FE
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
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#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
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#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_AUTO_GENERATE_MIPMAP 0x8295
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_BGRA_INTEGER 0x8D9B
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#define GL_BGR_INTEGER 0x8D9A
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLOCK_INDEX 0x92FD
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#define GL_BLUE 0x1905
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#define GL_BLUE_INTEGER 0x8D96
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER 0x82E0
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_BINDING 0x9302
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#define GL_BUFFER_DATA_SIZE 0x9303
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#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_STORAGE_FLAGS 0x8220
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BUFFER_VARIABLE 0x92E5
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#define GL_BYTE 0x1400
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#define GL_CAVEAT_SUPPORT 0x82B8
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#define GL_CCW 0x0901
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#define GL_CLAMP_READ_COLOR 0x891C
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_CLEAR 0x1500
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#define GL_CLEAR_BUFFER 0x82B4
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#define GL_CLEAR_TEXTURE 0x9365
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#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
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#define GL_CLIENT_STORAGE_BIT 0x0200
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#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
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#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
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#define GL_CLIP_DEPTH_MODE 0x935D
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#define GL_CLIP_DISTANCE0 0x3000
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#define GL_CLIP_DISTANCE1 0x3001
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#define GL_CLIP_DISTANCE2 0x3002
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#define GL_CLIP_DISTANCE3 0x3003
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#define GL_CLIP_DISTANCE4 0x3004
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#define GL_CLIP_DISTANCE5 0x3005
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#define GL_CLIP_DISTANCE6 0x3006
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#define GL_CLIP_DISTANCE7 0x3007
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#define GL_CLIP_ORIGIN 0x935C
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#define GL_COLOR 0x1800
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_COLOR_ATTACHMENT16 0x8CF0
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#define GL_COLOR_ATTACHMENT17 0x8CF1
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#define GL_COLOR_ATTACHMENT18 0x8CF2
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#define GL_COLOR_ATTACHMENT19 0x8CF3
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT20 0x8CF4
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#define GL_COLOR_ATTACHMENT21 0x8CF5
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#define GL_COLOR_ATTACHMENT22 0x8CF6
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#define GL_COLOR_ATTACHMENT23 0x8CF7
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#define GL_COLOR_ATTACHMENT24 0x8CF8
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#define GL_COLOR_ATTACHMENT25 0x8CF9
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#define GL_COLOR_ATTACHMENT26 0x8CFA
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#define GL_COLOR_ATTACHMENT27 0x8CFB
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#define GL_COLOR_ATTACHMENT28 0x8CFC
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#define GL_COLOR_ATTACHMENT29 0x8CFD
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT30 0x8CFE
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#define GL_COLOR_ATTACHMENT31 0x8CFF
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_COMPONENTS 0x8283
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#define GL_COLOR_ENCODING 0x8296
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_COLOR_RENDERABLE 0x8286
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_RED 0x8225
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB
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#define GL_COMPRESSED_RG 0x8226
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#define GL_COMPRESSED_SRGB 0x8C48
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_COMPUTE_SHADER_BIT 0x00000020
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#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
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#define GL_COMPUTE_SUBROUTINE 0x92ED
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#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
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#define GL_COMPUTE_TEXTURE 0x82A0
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#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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#define GL_CONTEXT_FLAGS 0x821E
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
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#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
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#define GL_CONTEXT_LOST 0x0507
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#define GL_CONTEXT_PROFILE_MASK 0x9126
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#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
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#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_COPY_READ_BUFFER 0x8F36
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#define GL_COPY_READ_BUFFER_BINDING 0x8F36
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#define GL_COPY_WRITE_BUFFER 0x8F37
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#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_QUERY 0x8865
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_CW 0x0900
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#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
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#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
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#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
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#define GL_DEBUG_LOGGED_MESSAGES 0x9145
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
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#define GL_DEBUG_OUTPUT 0x92E0
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH_COMPONENTS 0x8284
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_RENDERABLE 0x8287
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_DOUBLE_MAT2 0x8F46
|
|
#define GL_DOUBLE_MAT2x3 0x8F49
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_DOUBLE_MAT3x2 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FILL 0x1B02
|
|
#define GL_FILTER 0x829A
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FIXED 0x140C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
|
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
|
#define GL_FRAGMENT_TEXTURE 0x829F
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_BLEND 0x828B
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_FULL_SUPPORT 0x82B7
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
|
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
|
#define GL_GEOMETRY_TEXTURE 0x829E
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
|
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
|
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2
|
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE
|
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB
|
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1
|
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD
|
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA
|
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0
|
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC
|
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9
|
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF
|
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
|
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA
|
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_INT 0x1404
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
|
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
|
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
|
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
|
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
|
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
|
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
|
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
|
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270
|
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
|
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
|
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
|
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
|
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
|
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERT 0x150A
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LINE 0x1B01
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOCATION_COMPONENT 0x934A
|
|
#define GL_LOCATION_INDEX 0x930F
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_CULL_DISTANCES 0x82F9
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEPTH 0x8280
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_HEIGHT 0x827F
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_LAYERS 0x8281
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VIEWPORTS 0x825B
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_WIDTH 0x827E
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_MIPMAP 0x8293
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_NAND 0x150E
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOOP 0x1505
|
|
#define GL_NOR 0x1508
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OR 0x1507
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PARAMETER_BUFFER 0x80EE
|
|
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PRIMITIVES_SUBMITTED 0x82EF
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_QUERY_BUFFER 0x9192
|
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
|
#define GL_QUERY_BUFFER_BINDING 0x9193
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194
|
|
#define GL_QUERY_TARGET 0x82EA
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_WAIT_INVERTED 0x8E17
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_PIXELS 0x828C
|
|
#define GL_READ_PIXELS_FORMAT 0x828D
|
|
#define GL_READ_PIXELS_TYPE 0x828E
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_RIGHT 0x0407
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_SET 0x150F
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
|
|
#define GL_SHADER_IMAGE_LOAD 0x82A4
|
|
#define GL_SHADER_IMAGE_STORE 0x82A5
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SPIR_V_BINARY 0x9552
|
|
#define GL_SPIR_V_EXTENSIONS 0x9553
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB_READ 0x8297
|
|
#define GL_SRGB_WRITE 0x8298
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_COMPONENTS 0x8285
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_RENDERABLE 0x8288
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
|
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
|
#define GL_TESS_CONTROL_TEXTURE 0x829C
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
|
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
|
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_GATHER 0x82A2
|
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
|
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_SHADOW 0x82A1
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TEXTURE_TARGET 0x1006
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_TEXTURE_VIEW 0x82B5
|
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
|
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
|
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
|
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
|
|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_TRUE 1
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
|
|
#define GL_VERTEX_SUBROUTINE 0x92E8
|
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
|
#define GL_VERTEX_TEXTURE 0x829B
|
|
#define GL_VERTICES_SUBMITTED 0x82EE
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
|
#define GL_VIEW_CLASS_128_BITS 0x82C4
|
|
#define GL_VIEW_CLASS_16_BITS 0x82CA
|
|
#define GL_VIEW_CLASS_24_BITS 0x82C9
|
|
#define GL_VIEW_CLASS_32_BITS 0x82C8
|
|
#define GL_VIEW_CLASS_48_BITS 0x82C7
|
|
#define GL_VIEW_CLASS_64_BITS 0x82C6
|
|
#define GL_VIEW_CLASS_8_BITS 0x82CB
|
|
#define GL_VIEW_CLASS_96_BITS 0x82C5
|
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
|
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
|
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
|
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
|
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
|
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
|
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
#define GL_ZERO_TO_ONE 0x935F
|
|
|
|
|
|
#ifndef __khrplatform_h_
|
|
#define __khrplatform_h_
|
|
|
|
/*
|
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
|
|
/* Khronos platform-specific types and definitions.
|
|
*
|
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
|
* The last semantic modification to khrplatform.h was at commit ID:
|
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
|
*
|
|
* Adopters may modify this file to suit their platform. Adopters are
|
|
* encouraged to submit platform specific modifications to the Khronos
|
|
* group so that they can be included in future versions of this file.
|
|
* Please submit changes by filing pull requests or issues on
|
|
* the EGL Registry repository linked above.
|
|
*
|
|
*
|
|
* See the Implementer's Guidelines for information about where this file
|
|
* should be located on your system and for more details of its use:
|
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
|
*
|
|
* This file should be included as
|
|
* #include <KHR/khrplatform.h>
|
|
* by Khronos client API header files that use its types and defines.
|
|
*
|
|
* The types in khrplatform.h should only be used to define API-specific types.
|
|
*
|
|
* Types defined in khrplatform.h:
|
|
* khronos_int8_t signed 8 bit
|
|
* khronos_uint8_t unsigned 8 bit
|
|
* khronos_int16_t signed 16 bit
|
|
* khronos_uint16_t unsigned 16 bit
|
|
* khronos_int32_t signed 32 bit
|
|
* khronos_uint32_t unsigned 32 bit
|
|
* khronos_int64_t signed 64 bit
|
|
* khronos_uint64_t unsigned 64 bit
|
|
* khronos_intptr_t signed same number of bits as a pointer
|
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
|
* khronos_ssize_t signed size
|
|
* khronos_usize_t unsigned size
|
|
* khronos_float_t signed 32 bit floating point
|
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
|
* nanoseconds
|
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
|
* only be used as a base type when a client API's boolean type is
|
|
* an enum. Client APIs which use an integer or other type for
|
|
* booleans cannot use this as the base type for their boolean.
|
|
*
|
|
* Tokens defined in khrplatform.h:
|
|
*
|
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
|
*
|
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
|
*
|
|
* Calling convention macros defined in this file:
|
|
* KHRONOS_APICALL
|
|
* KHRONOS_GLAD_API_PTR
|
|
* KHRONOS_APIATTRIBUTES
|
|
*
|
|
* These may be used in function prototypes as:
|
|
*
|
|
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
|
|
* int arg1,
|
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
|
*/
|
|
|
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
|
# define KHRONOS_STATIC 1
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APICALL
|
|
*-------------------------------------------------------------------------
|
|
* This precedes the return type of the function in the function prototype.
|
|
*/
|
|
#if defined(KHRONOS_STATIC)
|
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
|
* header compatible with static linking. */
|
|
# define KHRONOS_APICALL
|
|
#elif defined(_WIN32)
|
|
# define KHRONOS_APICALL __declspec(dllimport)
|
|
#elif defined (__SYMBIAN32__)
|
|
# define KHRONOS_APICALL IMPORT_C
|
|
#elif defined(__ANDROID__)
|
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
|
#else
|
|
# define KHRONOS_APICALL
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_GLAD_API_PTR
|
|
*-------------------------------------------------------------------------
|
|
* This follows the return type of the function and precedes the function
|
|
* name in the function prototype.
|
|
*/
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
|
/* Win32 but not WinCE */
|
|
# define KHRONOS_GLAD_API_PTR __stdcall
|
|
#else
|
|
# define KHRONOS_GLAD_API_PTR
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APIATTRIBUTES
|
|
*-------------------------------------------------------------------------
|
|
* This follows the closing parenthesis of the function prototype arguments.
|
|
*/
|
|
#if defined (__ARMCC_2__)
|
|
#define KHRONOS_APIATTRIBUTES __softfp
|
|
#else
|
|
#define KHRONOS_APIATTRIBUTES
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* basic type definitions
|
|
*-----------------------------------------------------------------------*/
|
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
|
|
|
|
|
/*
|
|
* Using <stdint.h>
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
/*
|
|
* To support platform where unsigned long cannot be used interchangeably with
|
|
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
|
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
|
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
|
* unsigned long long or similar (this results in different C++ name mangling).
|
|
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
|
* platforms where the size of a pointer is larger than the size of long.
|
|
*/
|
|
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
|
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
|
#define KHRONOS_USE_INTPTR_T
|
|
#endif
|
|
#endif
|
|
|
|
#elif defined(__VMS ) || defined(__sgi)
|
|
|
|
/*
|
|
* Using <inttypes.h>
|
|
*/
|
|
#include <inttypes.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
|
|
|
/*
|
|
* Win32
|
|
*/
|
|
typedef __int32 khronos_int32_t;
|
|
typedef unsigned __int32 khronos_uint32_t;
|
|
typedef __int64 khronos_int64_t;
|
|
typedef unsigned __int64 khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(__sun__) || defined(__digital__)
|
|
|
|
/*
|
|
* Sun or Digital
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#if defined(__arch64__) || defined(_LP64)
|
|
typedef long int khronos_int64_t;
|
|
typedef unsigned long int khronos_uint64_t;
|
|
#else
|
|
typedef long long int khronos_int64_t;
|
|
typedef unsigned long long int khronos_uint64_t;
|
|
#endif /* __arch64__ */
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif 0
|
|
|
|
/*
|
|
* Hypothetical platform with no float or int64 support
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#define KHRONOS_SUPPORT_INT64 0
|
|
#define KHRONOS_SUPPORT_FLOAT 0
|
|
|
|
#else
|
|
|
|
/*
|
|
* Generic fallback
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Types that are (so far) the same on all platforms
|
|
*/
|
|
typedef signed char khronos_int8_t;
|
|
typedef unsigned char khronos_uint8_t;
|
|
typedef signed short int khronos_int16_t;
|
|
typedef unsigned short int khronos_uint16_t;
|
|
|
|
/*
|
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
|
* to be the only LLP64 architecture in current use.
|
|
*/
|
|
#ifdef KHRONOS_USE_INTPTR_T
|
|
typedef intptr_t khronos_intptr_t;
|
|
typedef uintptr_t khronos_uintptr_t;
|
|
#elif defined(_WIN64)
|
|
typedef signed long long int khronos_intptr_t;
|
|
typedef unsigned long long int khronos_uintptr_t;
|
|
#else
|
|
typedef signed long int khronos_intptr_t;
|
|
typedef unsigned long int khronos_uintptr_t;
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
typedef signed long long int khronos_ssize_t;
|
|
typedef unsigned long long int khronos_usize_t;
|
|
#else
|
|
typedef signed long int khronos_ssize_t;
|
|
typedef unsigned long int khronos_usize_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_FLOAT
|
|
/*
|
|
* Float type
|
|
*/
|
|
typedef float khronos_float_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_INT64
|
|
/* Time types
|
|
*
|
|
* These types can be used to represent a time interval in nanoseconds or
|
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
|
* time the system booted). The Unadjusted System Time is an unsigned
|
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
|
* may be either signed or unsigned.
|
|
*/
|
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
|
#endif
|
|
|
|
/*
|
|
* Dummy value used to pad enum types to 32 bits.
|
|
*/
|
|
#ifndef KHRONOS_MAX_ENUM
|
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
|
#endif
|
|
|
|
/*
|
|
* Enumerated boolean type
|
|
*
|
|
* Values other than zero should be considered to be true. Therefore
|
|
* comparisons should not be made against KHRONOS_TRUE.
|
|
*/
|
|
typedef enum {
|
|
KHRONOS_FALSE = 0,
|
|
KHRONOS_TRUE = 1,
|
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
|
} khronos_boolean_enum_t;
|
|
|
|
#endif /* __khrplatform_h_ */
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint8_t GLubyte;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_uint16_t GLushort;
|
|
typedef int GLint;
|
|
typedef unsigned int GLuint;
|
|
typedef khronos_int32_t GLclampx;
|
|
typedef int GLsizei;
|
|
typedef khronos_float_t GLfloat;
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLdouble;
|
|
typedef double GLclampd;
|
|
typedef void *GLeglClientBufferEXT;
|
|
typedef void *GLeglImageOES;
|
|
typedef char GLchar;
|
|
typedef char GLcharARB;
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef khronos_uint16_t GLhalf;
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
typedef khronos_int32_t GLfixed;
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#else
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#endif
|
|
typedef khronos_int64_t GLint64;
|
|
typedef khronos_int64_t GLint64EXT;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
typedef struct __GLsync *GLsync;
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
|
|
typedef unsigned short GLhalfNV;
|
|
typedef GLintptr GLvdpauSurfaceNV;
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
|
|
|
|
|
|
#define GL_VERSION_1_0 1
|
|
#define GL_VERSION_1_1 1
|
|
#define GL_VERSION_1_2 1
|
|
#define GL_VERSION_1_3 1
|
|
#define GL_VERSION_1_4 1
|
|
#define GL_VERSION_1_5 1
|
|
#define GL_VERSION_2_0 1
|
|
#define GL_VERSION_2_1 1
|
|
#define GL_VERSION_3_0 1
|
|
#define GL_VERSION_3_1 1
|
|
#define GL_VERSION_3_2 1
|
|
#define GL_VERSION_3_3 1
|
|
#define GL_VERSION_4_0 1
|
|
#define GL_VERSION_4_1 1
|
|
#define GL_VERSION_4_2 1
|
|
#define GL_VERSION_4_3 1
|
|
#define GL_VERSION_4_4 1
|
|
#define GL_VERSION_4_5 1
|
|
#define GL_VERSION_4_6 1
|
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
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typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
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typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
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typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
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typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
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typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
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typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
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typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
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typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
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typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
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typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
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typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
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typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
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typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
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typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
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typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
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typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
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typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
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typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
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typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
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typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
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typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
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typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
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typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
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typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
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typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
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typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
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typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
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|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
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|
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
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|
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
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typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
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typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data);
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|
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
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|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
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|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
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|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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|
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
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|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
|
|
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
|
|
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
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typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
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typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
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typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
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typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
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typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
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typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
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typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
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typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
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typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
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typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
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typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
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typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values);
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typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
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|
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
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typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
|
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typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
|
|
typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
|
|
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
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|
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
|
typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
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typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
|
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
|
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
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|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef struct GladGLContext {
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void* userptr;
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int VERSION_1_0;
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int VERSION_1_1;
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int VERSION_1_2;
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int VERSION_1_3;
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int VERSION_1_4;
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int VERSION_1_5;
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int VERSION_2_0;
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int VERSION_2_1;
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int VERSION_3_0;
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int VERSION_3_1;
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int VERSION_3_2;
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int VERSION_3_3;
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int VERSION_4_0;
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int VERSION_4_1;
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int VERSION_4_2;
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int VERSION_4_3;
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int VERSION_4_4;
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int VERSION_4_5;
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int VERSION_4_6;
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PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
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PFNGLBEGINQUERYPROC BeginQuery;
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PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed;
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PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
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PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDBUFFERBASEPROC BindBufferBase;
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PFNGLBINDBUFFERRANGEPROC BindBufferRange;
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PFNGLBINDBUFFERSBASEPROC BindBuffersBase;
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PFNGLBINDBUFFERSRANGEPROC BindBuffersRange;
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PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed;
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PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
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PFNGLBINDIMAGETEXTUREPROC BindImageTexture;
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PFNGLBINDIMAGETEXTURESPROC BindImageTextures;
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PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline;
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PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
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PFNGLBINDSAMPLERPROC BindSampler;
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PFNGLBINDSAMPLERSPROC BindSamplers;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBINDTEXTUREUNITPROC BindTextureUnit;
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PFNGLBINDTEXTURESPROC BindTextures;
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PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback;
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PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer;
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PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers;
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PFNGLBLENDCOLORPROC BlendColor;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei;
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PFNGLBLENDEQUATIONIPROC BlendEquationi;
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PFNGLBLENDFUNCPROC BlendFunc;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei;
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PFNGLBLENDFUNCIPROC BlendFunci;
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PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer;
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PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSTORAGEPROC BufferStorage;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus;
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PFNGLCLAMPCOLORPROC ClampColor;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARBUFFERDATAPROC ClearBufferData;
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PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData;
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PFNGLCLEARBUFFERFIPROC ClearBufferfi;
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PFNGLCLEARBUFFERFVPROC ClearBufferfv;
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PFNGLCLEARBUFFERIVPROC ClearBufferiv;
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PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCLEARDEPTHPROC ClearDepth;
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PFNGLCLEARDEPTHFPROC ClearDepthf;
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PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData;
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PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData;
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PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi;
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PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv;
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PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv;
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PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv;
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PFNGLCLEARSTENCILPROC ClearStencil;
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PFNGLCLEARTEXIMAGEPROC ClearTexImage;
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PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage;
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PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
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PFNGLCLIPCONTROLPROC ClipControl;
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PFNGLCOLORMASKPROC ColorMask;
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PFNGLCOLORMASKIPROC ColorMaski;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D;
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PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
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PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData;
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PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData;
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PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
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PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D;
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PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
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PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
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PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D;
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PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D;
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PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D;
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PFNGLCREATEBUFFERSPROC CreateBuffers;
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PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines;
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PFNGLCREATEQUERIESPROC CreateQueries;
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PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers;
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PFNGLCREATESAMPLERSPROC CreateSamplers;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv;
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PFNGLCREATETEXTURESPROC CreateTextures;
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PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks;
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PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays;
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PFNGLCULLFACEPROC CullFace;
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PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback;
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PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl;
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PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines;
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PFNGLDELETEQUERIESPROC DeleteQueries;
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PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
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PFNGLDELETESAMPLERSPROC DeleteSamplers;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETESYNCPROC DeleteSync;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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PFNGLDEPTHFUNCPROC DepthFunc;
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PFNGLDEPTHMASKPROC DepthMask;
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PFNGLDEPTHRANGEPROC DepthRange;
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PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv;
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PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed;
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PFNGLDEPTHRANGEFPROC DepthRangef;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
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PFNGLDISABLEIPROC Disablei;
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PFNGLDISPATCHCOMPUTEPROC DispatchCompute;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect;
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PFNGLDRAWARRAYSPROC DrawArrays;
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PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect;
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PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance;
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PFNGLDRAWBUFFERPROC DrawBuffer;
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PFNGLDRAWBUFFERSPROC DrawBuffers;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect;
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PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance;
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PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
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PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback;
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PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLENABLEIPROC Enablei;
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PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
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PFNGLENDQUERYPROC EndQuery;
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PFNGLENDQUERYINDEXEDPROC EndQueryIndexed;
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PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
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PFNGLFENCESYNCPROC FenceSync;
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PFNGLFINISHPROC Finish;
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PFNGLFLUSHPROC Flush;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
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PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange;
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PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
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PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
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PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
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PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
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PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer;
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PFNGLFRONTFACEPROC FrontFace;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
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PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines;
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PFNGLGENQUERIESPROC GenQueries;
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PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
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PFNGLGENSAMPLERSPROC GenSamplers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGENERATEMIPMAPPROC GenerateMipmap;
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PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv;
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PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
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PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName;
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName;
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv;
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PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
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PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
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PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
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PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETBOOLEANI_VPROC GetBooleani_v;
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PFNGLGETBOOLEANVPROC GetBooleanv;
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PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
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PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
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PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
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PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
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PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage;
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PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage;
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PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog;
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PFNGLGETDOUBLEI_VPROC GetDoublei_v;
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PFNGLGETDOUBLEVPROC GetDoublev;
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PFNGLGETERRORPROC GetError;
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PFNGLGETFLOATI_VPROC GetFloati_v;
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PFNGLGETFLOATVPROC GetFloatv;
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PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex;
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PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv;
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PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus;
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PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
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PFNGLGETINTEGER64VPROC GetInteger64v;
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PFNGLGETINTEGERI_VPROC GetIntegeri_v;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v;
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PFNGLGETINTERNALFORMATIVPROC GetInternalformativ;
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PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
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PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v;
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PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv;
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PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv;
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PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData;
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PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv;
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PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv;
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PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv;
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PFNGLGETOBJECTLABELPROC GetObjectLabel;
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PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel;
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PFNGLGETPOINTERVPROC GetPointerv;
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PFNGLGETPROGRAMBINARYPROC GetProgramBinary;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog;
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PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv;
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PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex;
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PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation;
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex;
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PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName;
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PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv;
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PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v;
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PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv;
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PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v;
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PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv;
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PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv;
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PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v;
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PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv;
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PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v;
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PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv;
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PFNGLGETQUERYIVPROC GetQueryiv;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
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PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv;
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PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv;
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PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv;
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PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
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PFNGLGETSHADERSOURCEPROC GetShaderSource;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex;
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PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation;
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PFNGLGETSYNCIVPROC GetSynciv;
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PFNGLGETTEXIMAGEPROC GetTexImage;
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PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
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PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
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PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
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PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
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PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
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PFNGLGETTEXTUREIMAGEPROC GetTextureImage;
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PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv;
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PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv;
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PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv;
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PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv;
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PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv;
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PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv;
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PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
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PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v;
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PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v;
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PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv;
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PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
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PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv;
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PFNGLGETUNIFORMDVPROC GetUniformdv;
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PFNGLGETUNIFORMFVPROC GetUniformfv;
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PFNGLGETUNIFORMIVPROC GetUniformiv;
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PFNGLGETUNIFORMUIVPROC GetUniformuiv;
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PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv;
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PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv;
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PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv;
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PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
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PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
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PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
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PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv;
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PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
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PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
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PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage;
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PFNGLGETNTEXIMAGEPROC GetnTexImage;
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PFNGLGETNUNIFORMDVPROC GetnUniformdv;
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PFNGLGETNUNIFORMFVPROC GetnUniformfv;
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PFNGLGETNUNIFORMIVPROC GetnUniformiv;
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PFNGLGETNUNIFORMUIVPROC GetnUniformuiv;
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PFNGLHINTPROC Hint;
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PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData;
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PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData;
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PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer;
|
|
PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage;
|
|
PFNGLISBUFFERPROC IsBuffer;
|
|
PFNGLISENABLEDPROC IsEnabled;
|
|
PFNGLISENABLEDIPROC IsEnabledi;
|
|
PFNGLISFRAMEBUFFERPROC IsFramebuffer;
|
|
PFNGLISPROGRAMPROC IsProgram;
|
|
PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline;
|
|
PFNGLISQUERYPROC IsQuery;
|
|
PFNGLISRENDERBUFFERPROC IsRenderbuffer;
|
|
PFNGLISSAMPLERPROC IsSampler;
|
|
PFNGLISSHADERPROC IsShader;
|
|
PFNGLISSYNCPROC IsSync;
|
|
PFNGLISTEXTUREPROC IsTexture;
|
|
PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback;
|
|
PFNGLISVERTEXARRAYPROC IsVertexArray;
|
|
PFNGLLINEWIDTHPROC LineWidth;
|
|
PFNGLLINKPROGRAMPROC LinkProgram;
|
|
PFNGLLOGICOPPROC LogicOp;
|
|
PFNGLMAPBUFFERPROC MapBuffer;
|
|
PFNGLMAPBUFFERRANGEPROC MapBufferRange;
|
|
PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange;
|
|
PFNGLMEMORYBARRIERPROC MemoryBarrier;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion;
|
|
PFNGLMINSAMPLESHADINGPROC MinSampleShading;
|
|
PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount;
|
|
PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount;
|
|
PFNGLNAMEDBUFFERDATAPROC NamedBufferData;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample;
|
|
PFNGLOBJECTLABELPROC ObjectLabel;
|
|
PFNGLOBJECTPTRLABELPROC ObjectPtrLabel;
|
|
PFNGLPATCHPARAMETERFVPROC PatchParameterfv;
|
|
PFNGLPATCHPARAMETERIPROC PatchParameteri;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback;
|
|
PFNGLPIXELSTOREFPROC PixelStoref;
|
|
PFNGLPIXELSTOREIPROC PixelStorei;
|
|
PFNGLPOINTPARAMETERFPROC PointParameterf;
|
|
PFNGLPOINTPARAMETERFVPROC PointParameterfv;
|
|
PFNGLPOINTPARAMETERIPROC PointParameteri;
|
|
PFNGLPOINTPARAMETERIVPROC PointParameteriv;
|
|
PFNGLPOINTSIZEPROC PointSize;
|
|
PFNGLPOLYGONMODEPROC PolygonMode;
|
|
PFNGLPOLYGONOFFSETPROC PolygonOffset;
|
|
PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp;
|
|
PFNGLPOPDEBUGGROUPPROC PopDebugGroup;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
|
|
PFNGLPROGRAMBINARYPROC ProgramBinary;
|
|
PFNGLPROGRAMPARAMETERIPROC ProgramParameteri;
|
|
PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d;
|
|
PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv;
|
|
PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f;
|
|
PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv;
|
|
PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i;
|
|
PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv;
|
|
PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv;
|
|
PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d;
|
|
PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv;
|
|
PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f;
|
|
PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv;
|
|
PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i;
|
|
PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv;
|
|
PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv;
|
|
PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d;
|
|
PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv;
|
|
PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f;
|
|
PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv;
|
|
PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i;
|
|
PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv;
|
|
PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv;
|
|
PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d;
|
|
PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv;
|
|
PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f;
|
|
PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv;
|
|
PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i;
|
|
PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv;
|
|
PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv;
|
|
PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
|
|
PFNGLPUSHDEBUGGROUPPROC PushDebugGroup;
|
|
PFNGLQUERYCOUNTERPROC QueryCounter;
|
|
PFNGLREADBUFFERPROC ReadBuffer;
|
|
PFNGLREADPIXELSPROC ReadPixels;
|
|
PFNGLREADNPIXELSPROC ReadnPixels;
|
|
PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
|
|
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback;
|
|
PFNGLSAMPLECOVERAGEPROC SampleCoverage;
|
|
PFNGLSAMPLEMASKIPROC SampleMaski;
|
|
PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv;
|
|
PFNGLSAMPLERPARAMETERFPROC SamplerParameterf;
|
|
PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv;
|
|
PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
|
|
PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv;
|
|
PFNGLSCISSORPROC Scissor;
|
|
PFNGLSCISSORARRAYVPROC ScissorArrayv;
|
|
PFNGLSCISSORINDEXEDPROC ScissorIndexed;
|
|
PFNGLSCISSORINDEXEDVPROC ScissorIndexedv;
|
|
PFNGLSHADERBINARYPROC ShaderBinary;
|
|
PFNGLSHADERSOURCEPROC ShaderSource;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding;
|
|
PFNGLSPECIALIZESHADERPROC SpecializeShader;
|
|
PFNGLSTENCILFUNCPROC StencilFunc;
|
|
PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
|
|
PFNGLSTENCILMASKPROC StencilMask;
|
|
PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
|
|
PFNGLSTENCILOPPROC StencilOp;
|
|
PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
|
|
PFNGLTEXBUFFERPROC TexBuffer;
|
|
PFNGLTEXBUFFERRANGEPROC TexBufferRange;
|
|
PFNGLTEXIMAGE1DPROC TexImage1D;
|
|
PFNGLTEXIMAGE2DPROC TexImage2D;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
|
|
PFNGLTEXIMAGE3DPROC TexImage3D;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
|
|
PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
|
|
PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
|
|
PFNGLTEXPARAMETERFPROC TexParameterf;
|
|
PFNGLTEXPARAMETERFVPROC TexParameterfv;
|
|
PFNGLTEXPARAMETERIPROC TexParameteri;
|
|
PFNGLTEXPARAMETERIVPROC TexParameteriv;
|
|
PFNGLTEXSTORAGE1DPROC TexStorage1D;
|
|
PFNGLTEXSTORAGE2DPROC TexStorage2D;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample;
|
|
PFNGLTEXSTORAGE3DPROC TexStorage3D;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample;
|
|
PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
|
|
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
|
|
PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
|
|
PFNGLTEXTUREBARRIERPROC TextureBarrier;
|
|
PFNGLTEXTUREBUFFERPROC TextureBuffer;
|
|
PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange;
|
|
PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv;
|
|
PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv;
|
|
PFNGLTEXTUREPARAMETERFPROC TextureParameterf;
|
|
PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv;
|
|
PFNGLTEXTUREPARAMETERIPROC TextureParameteri;
|
|
PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv;
|
|
PFNGLTEXTURESTORAGE1DPROC TextureStorage1D;
|
|
PFNGLTEXTURESTORAGE2DPROC TextureStorage2D;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample;
|
|
PFNGLTEXTURESTORAGE3DPROC TextureStorage3D;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample;
|
|
PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D;
|
|
PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D;
|
|
PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D;
|
|
PFNGLTEXTUREVIEWPROC TextureView;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
|
|
PFNGLUNIFORM1DPROC Uniform1d;
|
|
PFNGLUNIFORM1DVPROC Uniform1dv;
|
|
PFNGLUNIFORM1FPROC Uniform1f;
|
|
PFNGLUNIFORM1FVPROC Uniform1fv;
|
|
PFNGLUNIFORM1IPROC Uniform1i;
|
|
PFNGLUNIFORM1IVPROC Uniform1iv;
|
|
PFNGLUNIFORM1UIPROC Uniform1ui;
|
|
PFNGLUNIFORM1UIVPROC Uniform1uiv;
|
|
PFNGLUNIFORM2DPROC Uniform2d;
|
|
PFNGLUNIFORM2DVPROC Uniform2dv;
|
|
PFNGLUNIFORM2FPROC Uniform2f;
|
|
PFNGLUNIFORM2FVPROC Uniform2fv;
|
|
PFNGLUNIFORM2IPROC Uniform2i;
|
|
PFNGLUNIFORM2IVPROC Uniform2iv;
|
|
PFNGLUNIFORM2UIPROC Uniform2ui;
|
|
PFNGLUNIFORM2UIVPROC Uniform2uiv;
|
|
PFNGLUNIFORM3DPROC Uniform3d;
|
|
PFNGLUNIFORM3DVPROC Uniform3dv;
|
|
PFNGLUNIFORM3FPROC Uniform3f;
|
|
PFNGLUNIFORM3FVPROC Uniform3fv;
|
|
PFNGLUNIFORM3IPROC Uniform3i;
|
|
PFNGLUNIFORM3IVPROC Uniform3iv;
|
|
PFNGLUNIFORM3UIPROC Uniform3ui;
|
|
PFNGLUNIFORM3UIVPROC Uniform3uiv;
|
|
PFNGLUNIFORM4DPROC Uniform4d;
|
|
PFNGLUNIFORM4DVPROC Uniform4dv;
|
|
PFNGLUNIFORM4FPROC Uniform4f;
|
|
PFNGLUNIFORM4FVPROC Uniform4fv;
|
|
PFNGLUNIFORM4IPROC Uniform4i;
|
|
PFNGLUNIFORM4IVPROC Uniform4iv;
|
|
PFNGLUNIFORM4UIPROC Uniform4ui;
|
|
PFNGLUNIFORM4UIVPROC Uniform4uiv;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
|
|
PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv;
|
|
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
|
|
PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv;
|
|
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
|
|
PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv;
|
|
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv;
|
|
PFNGLUNMAPBUFFERPROC UnmapBuffer;
|
|
PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer;
|
|
PFNGLUSEPROGRAMPROC UseProgram;
|
|
PFNGLUSEPROGRAMSTAGESPROC UseProgramStages;
|
|
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline;
|
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding;
|
|
PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat;
|
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat;
|
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat;
|
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor;
|
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers;
|
|
PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
|
|
PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv;
|
|
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
|
|
PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
|
|
PFNGLVERTEXATTRIB1SPROC VertexAttrib1s;
|
|
PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv;
|
|
PFNGLVERTEXATTRIB2DPROC VertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv;
|
|
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
|
|
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
|
|
PFNGLVERTEXATTRIB2SPROC VertexAttrib2s;
|
|
PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv;
|
|
PFNGLVERTEXATTRIB3DPROC VertexAttrib3d;
|
|
PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv;
|
|
PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
|
|
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
|
|
PFNGLVERTEXATTRIB3SPROC VertexAttrib3s;
|
|
PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv;
|
|
PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv;
|
|
PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv;
|
|
PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv;
|
|
PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub;
|
|
PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv;
|
|
PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv;
|
|
PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv;
|
|
PFNGLVERTEXATTRIB4DPROC VertexAttrib4d;
|
|
PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv;
|
|
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
|
|
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
|
|
PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv;
|
|
PFNGLVERTEXATTRIB4SPROC VertexAttrib4s;
|
|
PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv;
|
|
PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
|
|
PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv;
|
|
PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
|
|
PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding;
|
|
PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor;
|
|
PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat;
|
|
PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
|
|
PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
|
|
PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
|
|
PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
|
|
PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
|
|
PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
|
|
PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
|
|
PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
|
|
PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
|
|
PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
|
|
PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
|
|
PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
|
|
PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
|
|
PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
|
|
PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
|
|
PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
|
|
PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
|
|
PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
|
|
PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
|
|
PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
|
|
PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
|
|
PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d;
|
|
PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv;
|
|
PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d;
|
|
PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv;
|
|
PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d;
|
|
PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv;
|
|
PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d;
|
|
PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv;
|
|
PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer;
|
|
PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui;
|
|
PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv;
|
|
PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui;
|
|
PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv;
|
|
PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui;
|
|
PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv;
|
|
PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui;
|
|
PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
|
PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor;
|
|
PFNGLVIEWPORTPROC Viewport;
|
|
PFNGLVIEWPORTARRAYVPROC ViewportArrayv;
|
|
PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf;
|
|
PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv;
|
|
PFNGLWAITSYNCPROC WaitSync;
|
|
|
|
} GladGLContext;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GLAD_API_CALL int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr);
|
|
GLAD_API_CALL int gladLoadGLContext(GladGLContext *context, GLADloadfunc load);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/* Source */
|
|
#ifdef GLAD_GL_IMPLEMENTATION
|
|
/**
|
|
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
|
|
*/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#ifndef GLAD_IMPL_UTIL_C_
|
|
#define GLAD_IMPL_UTIL_C_
|
|
|
|
#ifdef _MSC_VER
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
|
#else
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
|
#endif
|
|
|
|
#endif /* GLAD_IMPL_UTIL_C_ */
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void glad_gl_load_GL_VERSION_1_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_1_0) return;
|
|
context->BlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
|
context->Clear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
|
context->ClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
|
context->ClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
|
|
context->ClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
|
context->ColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
|
context->CullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
|
context->DepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
|
context->DepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
|
context->DepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
|
|
context->Disable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
|
context->DrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
|
|
context->Enable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
|
context->Finish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
|
context->Flush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
|
context->FrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
|
context->GetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
|
context->GetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
|
|
context->GetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
|
context->GetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
|
context->GetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
|
context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
context->GetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
|
|
context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
|
|
context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
|
|
context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
|
context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
|
context->Hint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
context->IsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
context->LineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
context->LogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
|
|
context->PixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
|
|
context->PixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
context->PointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
|
|
context->PolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
|
|
context->ReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
|
context->ReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
context->Scissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
context->StencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
context->StencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
context->StencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
context->TexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
|
|
context->TexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
context->TexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
context->TexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
context->Viewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_1_1) return;
|
|
context->BindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
|
context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
|
|
context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
|
context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
|
|
context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
|
context->DeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
|
context->DrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
|
context->DrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
|
context->GenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
|
context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
context->IsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
|
|
context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_1_2) return;
|
|
context->CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
|
context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
|
context->TexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
|
context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_1_3) return;
|
|
context->ActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
|
context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
|
|
context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
|
context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
|
context->CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
|
|
context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
|
context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
|
context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
|
|
context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_1_4) return;
|
|
context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
|
context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
|
|
context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
|
|
context->PointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
|
|
context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
|
|
context->PointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
|
|
context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_1_5) return;
|
|
context->BeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
|
context->BindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
|
context->BufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
|
context->BufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
|
context->DeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
|
context->DeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
|
context->EndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
|
context->GenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
|
context->GenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
|
context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
|
context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
|
context->GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
|
|
context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
|
|
context->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
|
context->GetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
|
context->IsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
context->IsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
|
context->MapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
|
|
context->UnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_2_0) return;
|
|
context->AttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
|
context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
|
context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
|
context->CompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
|
context->CreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
|
context->CreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
|
context->DeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
|
context->DeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
|
context->DetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
|
context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
|
context->DrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
|
context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
|
context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
|
context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
|
context->GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
|
context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
|
context->GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
|
context->GetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
|
context->GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
|
context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
|
context->GetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
|
context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
|
context->GetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
|
context->GetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
|
|
context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
context->IsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
context->IsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
context->LinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
context->ShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
context->Uniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
context->Uniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
context->Uniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
context->Uniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
context->Uniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
context->Uniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
context->Uniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
context->Uniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
context->Uniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
context->Uniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
context->Uniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
context->Uniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
context->Uniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
context->Uniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
context->Uniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
context->Uniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
context->UseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
context->ValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
context->VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
|
|
context->VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
|
|
context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
context->VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
|
|
context->VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
|
|
context->VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
|
|
context->VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
|
|
context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
context->VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
|
|
context->VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
|
|
context->VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
|
|
context->VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
|
|
context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
context->VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
|
|
context->VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
|
|
context->VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
|
|
context->VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
|
|
context->VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
|
|
context->VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
|
|
context->VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
|
|
context->VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
|
|
context->VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
|
|
context->VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
|
|
context->VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
|
|
context->VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
|
|
context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
context->VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
|
|
context->VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
|
|
context->VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
|
|
context->VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
|
|
context->VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
|
|
context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
|
|
context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_2_1) return;
|
|
context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
|
context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
|
context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
|
context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
|
context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
|
context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_3_0) return;
|
|
context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
|
|
context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
|
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
|
|
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
context->ClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
|
|
context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
|
context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
|
context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
|
context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
|
context->ColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
|
|
context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
context->Disablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
|
|
context->Enablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
|
|
context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
|
|
context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
|
context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
|
|
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
|
|
context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
|
|
context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
|
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
context->GetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
|
context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
|
|
context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
|
|
context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
|
context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
|
context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
|
context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
|
context->IsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
|
|
context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
|
|
context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
|
|
context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
|
context->Uniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
|
context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
|
context->Uniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
|
context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
|
context->Uniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
|
context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
|
context->Uniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
|
context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
|
context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
|
|
context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
|
|
context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
|
|
context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
|
|
context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
|
|
context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
|
|
context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
|
|
context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
|
|
context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
|
|
context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
|
|
context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
|
|
context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
|
|
context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
|
|
context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
|
context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
|
context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
|
|
context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
|
|
context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
|
context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
|
context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
|
|
context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_3_1) return;
|
|
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
|
context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
|
context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
|
|
context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
|
|
context->TexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
|
|
context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_3_2) return;
|
|
context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
|
context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
|
context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
|
|
context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
|
context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
|
context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
|
context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
|
|
context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
|
|
context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
|
context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
|
|
context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
|
|
context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_3_3) return;
|
|
context->BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
|
|
context->BindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
context->DeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
context->GenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
context->GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
|
|
context->GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
|
context->GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
|
context->GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
|
context->GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
|
context->GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
context->GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
context->IsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
context->QueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
|
context->SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
|
context->SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
|
context->SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
context->SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
context->SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
context->SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
context->VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
|
context->VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
|
|
context->VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
|
|
context->VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
|
|
context->VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
|
|
context->VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
|
|
context->VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
|
|
context->VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
|
|
context->VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_0) return;
|
|
context->BeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
|
|
context->BindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
|
context->BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
|
|
context->BlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
|
|
context->BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
|
|
context->BlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
|
|
context->DeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
|
context->DrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
|
|
context->DrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
|
|
context->DrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
|
|
context->DrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
|
|
context->EndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
|
|
context->GenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
|
context->GetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
|
|
context->GetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
|
|
context->GetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
|
|
context->GetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
|
|
context->GetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
|
|
context->GetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
|
|
context->GetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
|
|
context->GetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
|
|
context->GetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
|
|
context->IsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
|
context->MinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
|
|
context->PatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
|
|
context->PatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
|
|
context->PauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
|
context->ResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
|
context->Uniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
|
|
context->Uniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
|
|
context->Uniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
|
|
context->Uniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
|
|
context->Uniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
|
|
context->Uniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
|
|
context->Uniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
|
|
context->Uniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
|
|
context->UniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
|
|
context->UniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
|
|
context->UniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
|
|
context->UniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
|
|
context->UniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
|
|
context->UniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
|
|
context->UniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
|
|
context->UniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
|
|
context->UniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
|
|
context->UniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_1) return;
|
|
context->ActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
|
|
context->BindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
|
|
context->ClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
|
context->CreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
|
|
context->DeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
|
|
context->DepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
|
|
context->DepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
|
|
context->DepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
|
context->GenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
|
|
context->GetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
|
|
context->GetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
|
|
context->GetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
|
context->GetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
|
|
context->GetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
|
|
context->GetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
|
context->GetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
|
|
context->IsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
|
|
context->ProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
|
context->ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
context->ProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
|
|
context->ProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
|
|
context->ProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
|
|
context->ProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
|
|
context->ProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
|
|
context->ProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
|
|
context->ProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
|
|
context->ProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
|
|
context->ProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
|
|
context->ProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
|
|
context->ProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
|
|
context->ProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
|
|
context->ProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
|
|
context->ProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
|
|
context->ProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
|
|
context->ProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
|
|
context->ProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
|
|
context->ProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
|
|
context->ProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
|
|
context->ProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
|
|
context->ProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
|
|
context->ProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
|
|
context->ProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
|
|
context->ProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
|
|
context->ProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
|
|
context->ProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
|
|
context->ProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
|
|
context->ProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
|
|
context->ProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
|
|
context->ProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
|
|
context->ProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
|
|
context->ProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
|
|
context->ProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
|
|
context->ProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
|
|
context->ProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
|
|
context->ProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
|
|
context->ProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
|
|
context->ProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
|
|
context->ProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
|
|
context->ProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
|
|
context->ProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
|
|
context->ProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
|
|
context->ProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
|
|
context->ProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
|
|
context->ProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
|
|
context->ProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
|
|
context->ProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
|
|
context->ProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
|
|
context->ProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
|
|
context->ProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
|
|
context->ReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
context->ScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
|
|
context->ScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
|
|
context->ScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
|
|
context->ShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
context->UseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
|
|
context->ValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
|
|
context->VertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
|
|
context->VertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
|
|
context->VertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
|
|
context->VertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
|
|
context->VertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
|
|
context->VertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
|
|
context->VertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
|
|
context->VertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
|
|
context->VertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
|
|
context->ViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
|
|
context->ViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
|
|
context->ViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_2) return;
|
|
context->BindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
|
|
context->DrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
|
|
context->DrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
|
|
context->DrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
|
|
context->DrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
|
|
context->DrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
|
|
context->GetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
|
|
context->GetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
|
context->MemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
|
|
context->TexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
|
|
context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
|
context->TexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_3) return;
|
|
context->BindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
|
|
context->ClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
|
|
context->ClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
|
|
context->CopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
|
|
context->DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
|
context->DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
|
context->DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
|
context->DispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
|
|
context->DispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
|
|
context->FramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
|
|
context->GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
|
context->GetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
|
|
context->GetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
|
|
context->GetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
|
context->GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
|
context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
context->GetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
|
|
context->GetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
|
|
context->GetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
|
|
context->GetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
|
|
context->GetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
|
|
context->GetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
|
|
context->InvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
|
|
context->InvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
|
|
context->InvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
|
context->InvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
|
context->InvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
|
|
context->InvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
|
|
context->MultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
|
|
context->MultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
|
|
context->ObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
|
context->ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
|
context->PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
|
context->PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
|
context->ShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
|
|
context->TexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
|
|
context->TexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
|
|
context->TexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
|
|
context->TextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
|
|
context->VertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
|
|
context->VertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
|
|
context->VertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
|
|
context->VertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
|
|
context->VertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_4) return;
|
|
context->BindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
|
|
context->BindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
|
|
context->BindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
|
|
context->BindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
|
|
context->BindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
|
|
context->BindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
|
|
context->BufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
|
|
context->ClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
|
|
context->ClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_5) return;
|
|
context->BindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
|
|
context->BlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
|
|
context->CheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
|
|
context->ClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
|
|
context->ClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
|
|
context->ClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
|
|
context->ClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
|
|
context->ClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
|
|
context->ClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
|
|
context->ClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
|
|
context->CompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
|
|
context->CompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
|
|
context->CompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
|
|
context->CopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
|
|
context->CopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
|
|
context->CopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
|
|
context->CopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
|
|
context->CreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
|
|
context->CreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
|
|
context->CreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
|
|
context->CreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
|
|
context->CreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
|
|
context->CreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
|
|
context->CreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
|
|
context->CreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
|
|
context->CreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
|
|
context->DisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
|
|
context->EnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
|
|
context->FlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
|
|
context->GenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
|
|
context->GetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
|
|
context->GetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
|
|
context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
|
|
context->GetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
|
|
context->GetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
|
|
context->GetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
|
|
context->GetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
|
|
context->GetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
|
|
context->GetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
|
|
context->GetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
|
|
context->GetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
|
|
context->GetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
|
|
context->GetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
|
|
context->GetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
|
|
context->GetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
|
|
context->GetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
|
|
context->GetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
|
|
context->GetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
|
|
context->GetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
|
|
context->GetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
|
|
context->GetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
|
|
context->GetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
|
|
context->GetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
|
|
context->GetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
|
|
context->GetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
|
|
context->GetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
|
|
context->GetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
|
|
context->GetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
|
|
context->GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
|
|
context->GetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
|
|
context->GetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
|
|
context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
|
|
context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
|
|
context->GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
|
|
context->InvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
|
|
context->InvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
|
|
context->MapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
|
|
context->MapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
|
|
context->MemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
|
|
context->NamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
|
|
context->NamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
|
|
context->NamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
|
|
context->NamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
|
|
context->NamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
|
|
context->NamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
|
|
context->NamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
|
|
context->NamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
|
|
context->NamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
|
|
context->NamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
|
|
context->NamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
|
|
context->NamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
|
|
context->ReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
|
|
context->TextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
|
|
context->TextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
|
|
context->TextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
|
|
context->TextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
|
|
context->TextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
|
|
context->TextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
|
|
context->TextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
|
|
context->TextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
|
|
context->TextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
|
|
context->TextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
|
|
context->TextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
|
|
context->TextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
|
|
context->TextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
|
|
context->TextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
|
|
context->TextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
|
|
context->TextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
|
|
context->TextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
|
|
context->TransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
|
|
context->TransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
|
|
context->UnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
|
|
context->VertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
|
|
context->VertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
|
|
context->VertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
|
|
context->VertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
|
|
context->VertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
|
|
context->VertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
|
|
context->VertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
|
|
context->VertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_6(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
|
|
if(!context->VERSION_4_6) return;
|
|
context->MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
|
|
context->MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
|
|
context->PolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
|
|
context->SpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
|
|
}
|
|
|
|
|
|
|
|
static void glad_gl_free_extensions(char **exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; exts_i[index]; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_get_extensions(GladGLContext *context, const char **out_exts, char ***out_exts_i) {
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
if (context->GetStringi != NULL && context->GetIntegerv != NULL) {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
context->GetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) context->GetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str == NULL) {
|
|
exts_i[index] = NULL;
|
|
glad_gl_free_extensions(exts_i);
|
|
return 0;
|
|
}
|
|
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
exts_i[index] = local_str;
|
|
}
|
|
exts_i[index] = NULL;
|
|
|
|
*out_exts_i = exts_i;
|
|
|
|
return 1;
|
|
}
|
|
#else
|
|
GLAD_UNUSED(out_exts_i);
|
|
#endif
|
|
if (context->GetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)context->GetString(GL_EXTENSIONS);
|
|
return 1;
|
|
}
|
|
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
|
|
if(exts_i) {
|
|
unsigned int index;
|
|
for(index = 0; exts_i[index]; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
} else {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gl(GladGLContext *context) {
|
|
const char *exts = NULL;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(context, &exts, &exts_i)) return 0;
|
|
|
|
GLAD_UNUSED(&glad_gl_has_extension);
|
|
|
|
glad_gl_free_extensions(exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gl(GladGLContext *context) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) context->GetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
context->VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
context->VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
context->VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
context->VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
context->VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
context->VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
context->VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
context->VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
context->VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
context->VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
context->VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
|
|
context->VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(context->GetString == NULL) return 0;
|
|
version = glad_gl_find_core_gl(context);
|
|
|
|
glad_gl_load_GL_VERSION_1_0(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_1_1(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_1_2(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_1_3(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_1_4(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_1_5(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_2_0(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_2_1(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_3_0(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_3_1(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_3_2(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_3_3(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_0(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_1(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_2(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_3(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_4(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_5(context, load, userptr);
|
|
glad_gl_load_GL_VERSION_4_6(context, load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gl(context)) return 0;
|
|
|
|
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGLContext(GladGLContext *context, GLADloadfunc load) {
|
|
return gladLoadGLContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GLAD_GL_IMPLEMENTATION */
|
|
|