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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallel.cs
T

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallel"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Threading;
namespace StgSharp.Mathematics.Numeric
{
public static partial class MatrixParallel
{
private static bool _meaningful;
private static ConcurrentCapacityFixedStack<MatrixParallelThread> _threads;
private static volatile int RemainThreadCount = 0;
private static readonly object _lock = new();
private static ThreadPriority _AfterWork = ThreadPriority.Lowest;
public static bool SupportParallel { get; } = Environment.ProcessorCount > 6;
public static bool IsParallelMeaningful => Environment.ProcessorCount > 6 && IsInitialized;
private static bool IsInitialized { get; set; } = false;
private static Queue<IntPtr> LeaderTask { get; set; }
public static void EndParallel()
{
Monitor.Exit(_lock);
}
public static void Init()
{
if (IsInitialized) {
return;
}
MatrixParallelFactory.Init();
if (!SupportParallel)
{
IsInitialized = true;
return;
}
int count = Environment.ProcessorCount - 4;
_threads = new(count);
for (int i = 0; i < count; i++) {
_threads.Push(new());
}
_awaitingLeaderHandle = new ConcurrentQueue<WaitHandle>();
IsInitialized = true;
}
public static void LaunchParallel(MatrixParallelHandle handle, SleepMode afterWork)
{
RemainThreadCount = _threads.Count;
_AfterWork = (ThreadPriority)afterWork;
foreach (MatrixParallelWrap w in handle.Wraps) {
w.SchedulerReset.Set();
}
}
}
}