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stgsharp/StgSharp.Mathematics/Numeric/MatrixParallel.Await.cs
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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallel.Await"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public static partial class MatrixParallel
{
private static ConcurrentQueue<WaitHandle> _awaitingLeaderHandle;
private static volatile int _createGeneration = 0;
private static int _sortState;
public static MatrixParallelThread[] LeadParallel(int recommendCount)
{
int min = int.Min(recommendCount, _threads.Capacity);
min /= 2;
MatrixParallelThread[] ret;
if (_threads.Count < min)
{
WaitHandle handle = new WaitHandle
{
CreateGeneration = _createGeneration,
LeastCount = min,
BestCount = recommendCount
};
_awaitingLeaderHandle.Enqueue(handle);
int cycleGeneration = _createGeneration;
while (true)
{
// TODO 排队等待,对前八个按照优先级排序,优先级最高的独占进行等待,其他继续排队
if (_createGeneration != cycleGeneration)
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
// TODO 排序
_ = Interlocked.Exchange(ref _sortState, 0);
} else
{
cycleGeneration = _createGeneration;
continue;
}
}
if (_awaitingLeaderHandle.TryPeek(out WaitHandle? p) && p == handle)
{
// get the leader
ret = _threads.PopRange(recommendCount);
_awaitingLeaderHandle.TryDequeue(out _);
break;
}
Thread.Sleep(0);
}
} else
{
// directly get the leader
ret = _threads.PopRange(recommendCount);
}
_ = Interlocked.Increment(ref _createGeneration);
return ret;
}
public static void ReturnParallelResources(ref MatrixParallelThread[] pool)
{
_threads.PushRange(pool);
pool = null!;
}
private record class WaitHandle
{
public int CreateGeneration { get; set; }
public int LeastCount { get; set; }
public int BestCount { get; set; }
public int CurrentPriority(int currentGeneration)
{
return (currentGeneration - CreateGeneration) * (MatrixParallel._threads.Capacity - LeastCount);
}
}
}
}