210 lines
6.2 KiB
C#
210 lines
6.2 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Vec4"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using StgSharp.Internal.Intrinsic;
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using StgSharp.Mathematics.Numeric;
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using System;
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using System.Data.Common;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Mathematics.Graphic
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{
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[CollectionBuilder(builderType:typeof(Vec4), methodName: nameof(Vec4.FromSpan))]
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public unsafe struct Vec4 : IEquatable<Vec4>, IUnmanagedVector<Vec4, float>
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{
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[FieldOffset(0)] internal unsafe fixed float num[4];
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[FieldOffset(0)] internal M128 reg;
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[FieldOffset(0)] internal Vector4 vec;
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[FieldOffset(12)] public float W;
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[FieldOffset(0)] public float X;
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[FieldOffset(4)] public float Y;
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[FieldOffset(8)] public float Z;
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internal Vec4(Vector4 v)
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{
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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Unsafe.SkipInit(out Z);
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Unsafe.SkipInit(out W);
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Unsafe.SkipInit(out reg);
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vec = v;
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}
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internal Vec4(M128 v)
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{
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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Unsafe.SkipInit(out Z);
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Unsafe.SkipInit(out W);
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Unsafe.SkipInit(out vec);
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reg = v;
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}
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public Vec4(Vec3 v3, float w)
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{
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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Unsafe.SkipInit(out Z);
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Unsafe.SkipInit(out W);
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reg = v3.reg;
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W = w;
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}
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public Vec4(float x, float y, float z, float w)
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{
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vec = new Vector4(x, y, z, w);
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}
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public unsafe Vec2 XY
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{
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get => new Vec2(reg);
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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public unsafe Vec3 XYZ
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{
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get => new Vec3(reg);
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set
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{
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float w = W;
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reg = value.reg;
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W = w;
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}
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}
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public static Vec4 One
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vec4(1, 1, 1, 1);
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}
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public static Vec4 Zero
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vec4(0, 0, 0, 0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec4 Add(Vec4 left, Vec4 right)
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{
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return left + right;
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}
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public ReadOnlySpan<float> AsSpan()
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{
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return MemoryMarshal.CreateReadOnlySpan(ref reg.Member<float>(0), 4);
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}
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public override bool Equals(object obj)
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{
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return obj is Vec4 v && v == this;
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}
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public static Vec4 FromSpan(ReadOnlySpan<float> span)
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{
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return new Vec4
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{
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X = span[0],
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Y = span[1],
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Z = span[2],
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W = span[3]
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};
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ReadOnlySpan<float>.Enumerator GetEnumerator()
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{
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return AsSpan().GetEnumerator();
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}
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public override int GetHashCode()
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{
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return vec.GetHashCode();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec4 Subtract(Vec4 left, Vec4 right)
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{
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return left - right;
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}
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public override string ToString()
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{
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return vec.ToString();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec4 operator -(Vec4 left, Vec4 right)
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{
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return new Vec4(left.vec - right.vec);
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}
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public static bool operator !=(Vec4 left, Vec4 right)
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{
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return !(left == right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec4 operator *(Matrix44 mat, Vec4 vec)
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{
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mat.InternalTranspose();
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return new Vec4(Vector4.Dot(mat.transpose.colum0, vec.vec), Vector4.Dot(mat.transpose.colum1, vec.vec),
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Vector4.Dot(mat.transpose.colum2, vec.vec), Vector4.Dot(mat.transpose.colum3, vec.vec));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec4 operator +(Vec4 left, Vec4 right)
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{
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return new Vec4(left.vec + right.vec);
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}
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public static bool operator ==(Vec4 left, Vec4 right)
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{
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return left.vec == right.vec;
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}
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bool IEquatable<Vec4>.Equals(Vec4 other)
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{
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return vec == other.vec;
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}
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}
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} |