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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.Level.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
private const int MaxLevel = 9;
private static readonly int[] levelSize = [
64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216
];
public int AlignOfLevel(int bucketLevel)
{
int blockSize = levelSize[bucketLevel];
return int.Min(blockSize, _align);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetLevelFromSize(uint size)
{
// Ensure minimum size
if (size <= 64)
{
return 0;
}
/*
* Level sizes: [64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216]
* Pattern: 64 * 4^level for levels 0,1,2,3...
* So: level = Log4(size/64) = (Log2(size/64))/2 = (Log2(size) - 6)/2
* We can implement Log2 by counting right shifts needed to reach 0
*/
uint temp = size;
int shifts = 0;
// Count how many times we can divide by 2 (equivalent to log2)
while (temp > 1)
{
temp >>= 1;
shifts++;
}
// Convert log2 to level: level = (shifts - 6) / 2
// But we need to handle the mapping properly for the specific level sizes
int level = Math.Max(0, (shifts - 6) / 2);
// Clamp to valid range
return Math.Min(level, levelSize.Length - 1);
}
}
public enum CommonMemoryAlign : int
{
XMMLevel = 16,
YMMLevel = 32,
ZMMLevel = 64,
ArmNEONLevel = 16,
}
}