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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.Level.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
private const int MaxLevel = 9;
private static readonly int[] levelSize = [
64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216
];
public int AlignOfLevel(int bucketLevel)
{
int blockSize = levelSize[bucketLevel];
return int.Min(blockSize, _align);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetLevelFromSize(uint size)
{
// Ensure minimum size
if (size <= 64)
{
return 0;
}
/*
* size = 64 * 4 ^ level
* level = Log4(size/64)
* level = Log4(size) - Log4(64)
* level = Log4(size) - 3
* Log4 is the same as count of >>=2 or /= 4;
*/
int level = -3;
while (size > 0)
{
level++;
size >>= 2;
}
return level;
// Find the position of the highest set bit (equivalent to floor(log2(size)))
int msb = 31 - System.Numerics.BitOperations.LeadingZeroCount(size);
// Convert MSB position to level index using bit manipulation
// MSB: 6->0, 7->0, 8->1, 9->1, 10->2, 11->2, 12->3, 13->3, etc.
// Pattern: level = max(0, (msb - 6) >> 1)
int level = Math.Max(0, (msb - 6) >> 1);
// Clamp to valid range
return Math.Min(level, levelSize.Length - 1);
}
}
public enum CommonMemoryAlign : int
{
XMMLevel = 16,
YMMLevel = 32,
ZMMLevel = 64,
ArmNEONLevel = 16,
}
}