Files
stgsharp/StgSharp.Script/Common/ScriptSourceTransmitter.cs
T

160 lines
5.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ScriptSourceTransmitter.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace StgSharp.Script
{
/// <summary>
/// Transmit a continuous part of script code to interpreter or compiler. This transmitter is
/// designed for single-thread-write and single-thread read. Any multi thread operation will
/// cause undefined behaviour.
/// </summary>
public class ScriptSourceTransmitter : IScriptSourceProvider
{
private static ScriptSourceTransmitter _empty = new ScriptSourceTransmitter(
string.Empty, 0, 0 )
{
_cache = [],
_buffer = []
};
private string[] _buffer;
private bool _isWriting = true;
private int _begin, _index;
private List<string> _cache;
private readonly string _completeMark;
internal ScriptSourceTransmitter( string[] buffer, int start )
{
_buffer = buffer;
_begin = start;
_isWriting = false;
}
public ScriptSourceTransmitter( string endMark, int start )
{
_cache = new List<string>();
_completeMark = endMark;
_begin = start;
_index = 0;
}
public ScriptSourceTransmitter(
string endMark,
int start,
int capacity )
{
_cache = new List<string>( capacity );
_completeMark = endMark;
_begin = start;
_index = 0;
}
public bool IsEmpty => _isWriting ?
( _cache.Count == 0 ) : ( _buffer.Length == 0 ) || ( _index >=
_buffer.Length );
public bool IsFrozen => !_isWriting;
public int Location => _begin + _index;
public static ScriptSourceTransmitter Empty => _empty;
public void EndWriting()
{
if( !_isWriting ) {
return;
}
_isWriting = false;
_buffer = _cache.ToArray();
_cache = null!;
}
public string ReadLine()
{
if( _isWriting ) {
throw new InvalidOperationException(
"Cannot read before all writing operation." );
}
if( _index >= _buffer.Length ) {
return string.Empty;
}
string str = _buffer[ _index ];
_index++;
return str;
}
public string ReadLine( out int position )
{
if( _isWriting ) {
throw new InvalidOperationException(
"Cannot read before all writing operation." );
}
if( _index >= _buffer.Length ) {
position = -1;
return string.Empty;
}
position = _begin + _index;
string str = _buffer[ _index ];
_index++;
return str;
}
public IScriptSourceProvider Slice( int location, int count )
{
ArgumentOutOfRangeException.ThrowIfLessThan( location, _begin );
ArgumentOutOfRangeException.ThrowIfGreaterThan(
location + count, _begin + _buffer.Length );
return new ScriptSourceTransmitter(
_buffer.AsSpan().Slice( location, count ).ToArray(), location );
}
public void WriteLine( string line )
{
if( !_isWriting ) {
return;
}
if( string.Equals( _completeMark, line ) ) {
EndWriting();
return;
}
_cache.Add( line );
}
}
}