Files
stgsharp/源代码/StgSharpDebug/Shader/particle.frag
T
2024-05-28 20:32:45 +08:00

10 lines
102 B
GLSL

#version 460 core
out vec3 fragColor;
void main()
{
fragColor = vec3( 0.5f,0.336f,0.9961f );
}