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stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.SegmentEntry.cs
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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.SegmentEntry"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
/// <summary>
/// Check if two Entries are adjacent in memory
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool AssertAdjacentTo(
Entry* current,
Entry* other
)
{
// Only a predicate; never throw here. Callers rely on false to skip merging.
return (other->Position + other->Size == current->Position) ||
(current->Position + current->Size == other->Position);
}
/// <summary>
/// check out if a bucket is within the same higher-level boundary as currentOffset
/// </summary>
private bool AssertBoundary(
Entry* previous,
Entry* current,
int level
)
{
level = int.Min(level, MaxLevel);
uint nextLevelSize = _levelSizeArray[level] * 4;
ulong prevHead = previous->Position - ((ulong)m_Buffer),
currHead = current->Position - ((ulong)m_Buffer);
return currHead / nextLevelSize == prevHead / nextLevelSize;
}
/// <summary>
/// Determine segment index based on size and originLevel
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int DetermineSegmentIndex(
uint[] levelSizeArray,
ulong size,
int level
)
{
level = int.Min(level, MaxLevel);
return (int)((size - 1) / levelSizeArray[level]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void InsertEntryAfter(
Entry* entry,
Entry* position
)
{
Entry* next = position->NextNear;
entry->NextNear = next;
entry->PreviousNear = position;
next->PreviousNear = entry;
position->NextNear = entry;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void InsertEntryBefore(
Entry* entry,
Entry* position
)
{
Entry* prev = position->PreviousNear;
entry->NextNear = position;
entry->PreviousNear = prev;
prev->NextNear = entry;
position->PreviousNear = entry;
}
/// <summary>
/// Used in Free operations, efficiently remove from buckets and merge adjacent blocks.
/// Current Entry will serve as the final merged block. The Merge will be in lazy
/// strategy.
/// </summary>
private void MergeAndRemoveFromBuckets(
Entry* entry
)
{
if (entry == null) {
return;
}
nuint size = entry->Size;
int originLevel = entry->Level;
int segment = DetermineSegmentIndex(_levelSizeArray, size, originLevel);
do
{
// previous direction merge
Entry* p = entry->PreviousNear;
if ((p == null) ||
(p == _spareMemory) ||
(p->State != EntryState.Empty) ||
(p->Level != entry->Level) ||
!AssertBoundary(p, entry, originLevel))
{
break;
}
// Console.WriteLine($"{(ulong)p->Size} merged to {(ulong)entry->Size} previous");
entry->Size += p->Size;
entry->Position = p->Position;
RemoveFromBucket(originLevel, DetermineSegmentIndex(_levelSizeArray, p->Size, originLevel), (BucketNode*)p->Position);
RemoveFromPositionChain(p);
} while (true);
do
{
// next direction merge
Entry* n = entry->NextNear;
if ((n == null) ||
(n == _spareMemory) ||
(n->State != EntryState.Empty) ||
(n->Level != entry->Level) ||
!AssertBoundary(n, entry, originLevel))
{
break;
}
// Console.WriteLine($"{(ulong)n->Size} merged to {(ulong)entry->Size} next");
entry->Size += n->Size;
RemoveFromBucket(originLevel, DetermineSegmentIndex(_levelSizeArray, n->Size, originLevel), (BucketNode*)n->Position);
RemoveFromPositionChain(n);
} while (true);
originLevel = int.Min(9, originLevel);
entry->Level += (entry->Size >= _levelSizeArray[originLevel] * 4) ? 1 : 0;
entry->Level &= 15;
BucketNode* bucket = (BucketNode*)entry->Position;
bucket->EntryRef = entry;
}
/// <summary>
/// Remove node from position linked list, this method does not recycle a BucketNode from
/// size bucket
/// </summary>
private void RemoveFromPositionChain(
Entry* entry
)
{
Entry* prev = entry->PreviousNear;
Entry* next = entry->NextNear;
prev->NextNear = next;
next->PreviousNear = prev;
// Clear node pointers
entry->NextNear = null;
entry->PreviousNear = null;
// Console.WriteLine("entry recycled.");
_entries.Free((nuint)entry);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetEntryLevel(
Entry* entry,
nuint position,
nuint size
)
{
entry ->Position = position;
entry->Size = size;
entry->Level = GetLevelFromSize(size);
}
/// <summary>
/// Entry structure - streamlined version (only position and state information) Stored in
/// external SLAB
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 40)]
internal struct Entry
{
[FieldOffset(0)] internal Entry* NextNear; // Position linked list: next pointer
[FieldOffset(8)] internal Entry* PreviousNear; // Position linked list: previous pointer
[FieldOffset(32)] internal int Level; // Level of the block in the allocator
[FieldOffset(16)] internal nuint Size; // Block size information
[FieldOffset(36)] public EntryState State;
[FieldOffset(24)] public nuint Position; // Memory block position
}
internal enum EntryState : uint
{
Spare,
Empty,
Alloc,
Large
}
}
}