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stgsharp/内核源代码/StgSharp.Script/ScriptSourceTransmitter.cs
T

78 lines
2.8 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ScriptSourceTransmitter.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace StgSharp.Script
{
public class ScriptSourceTransmitter : IScriptSourceProvider
{
private bool _isWriting = true;
private ConcurrentQueue<string> cache = new ConcurrentQueue<string>();
private int _location;
private readonly string _completeMark;
public ScriptSourceTransmitter( string endMark, int location )
{
_completeMark = endMark;
_location = location;
}
public int Location => _location;
public bool IsEmpty => cache.IsEmpty;
public string ReadLine()
{
cache.TryDequeue( out string line );
_location++;
return line;
}
public void WriteLine( string line )
{
if( !_isWriting ) {
return;
}
if( string.Equals( _completeMark, line ) ) {
_isWriting = false;
}
cache.Enqueue( line );
}
}
}