Files
stgsharp/OpenGLAssis/gl.txt
T
2023-04-29 03:06:32 +08:00

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[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="GLU",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern and GLU needs APIENTRY, CALLBACK, and wchar_t
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="defined(__MINGW32__)",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern # defined(__MINGW32__) || defined(__CYGWIN__)
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="endif",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern extern endif
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="defined(__MINGW32__)",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern # defined(__MINGW32__) || defined(__CYGWIN__)
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="else",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern extern else
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="endif",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern WINGDIAPI endif
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="extern",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern #define extern
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glAccum",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glAccum (GLenum op, GLfloat value);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glAlphaFunc",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glAlphaFunc (GLenum func, GLclampf ref);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glAreTexturesResident",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glArrayElement",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glArrayElement (GLint i);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glBegin",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glBegin (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glBindTexture",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glBindTexture (GLenum target, GLuint texture);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glBitmap",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glBlendFunc",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCallList",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCallList (GLuint list);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCallLists",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCallLists (GLsizei n, GLenum type, const void *lists);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClear",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClear (GLbitfield mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClearAccum",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClearColor",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClearDepth",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClearDepth (GLclampd depth);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClearIndex",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClearIndex (GLfloat c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClearStencil",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClearStencil (GLint s);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glClipPlane",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glClipPlane (GLenum plane, const GLdouble *equation);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3b",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3bv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3bv (const GLbyte *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3i (GLint red, GLint green, GLint blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3s (GLshort red, GLshort green, GLshort blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3ub",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3ubv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3ubv (const GLubyte *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3ui",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3uiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3uiv (const GLuint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3us",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3us (GLushort red, GLushort green, GLushort blue);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor3usv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor3usv (const GLushort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4b",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4bv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4bv (const GLbyte *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4ub",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4ubv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4ubv (const GLubyte *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4ui",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4uiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4uiv (const GLuint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4us",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColor4usv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColor4usv (const GLushort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColorMask",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColorMaterial",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColorMaterial (GLenum face, GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glColorPointer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCopyPixels",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCopyTexImage1D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCopyTexImage2D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCopyTexSubImage1D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCopyTexSubImage2D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glCullFace",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glCullFace (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDeleteLists",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDeleteLists (GLuint list, GLsizei range);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDeleteTextures",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDeleteTextures (GLsizei n, const GLuint *textures);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDepthFunc",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDepthFunc (GLenum func);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDepthMask",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDepthMask (GLboolean flag);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDepthRange",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDepthRange (GLclampd zNear, GLclampd zFar);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDisable",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDisable (GLenum cap);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDisableClientState",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDisableClientState (GLenum array);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDrawArrays",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDrawBuffer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDrawBuffer (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDrawElements",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glDrawPixels",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEdgeFlag",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEdgeFlag (GLboolean flag);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEdgeFlagPointer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEdgeFlagPointer (GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEdgeFlagv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEdgeFlagv (const GLboolean *flag);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEnable",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEnable (GLenum cap);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEnableClientState",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEnableClientState (GLenum array);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEnd",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEnd (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEndList",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEndList (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord1d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord1d (GLdouble u);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord1dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord1dv (const GLdouble *u);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord1f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord1f (GLfloat u);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord1fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord1fv (const GLfloat *u);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord2d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord2d (GLdouble u, GLdouble v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord2dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord2dv (const GLdouble *u);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord2f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord2f (GLfloat u, GLfloat v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalCoord2fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalCoord2fv (const GLfloat *u);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalMesh1",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalMesh2",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalPoint1",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalPoint1 (GLint i);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glEvalPoint2",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glEvalPoint2 (GLint i, GLint j);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFeedbackBuffer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFinish",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFinish (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFlush",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFlush (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFogf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFogf (GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFogfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFogfv (GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFogi",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFogi (GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFogiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFogiv (GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFrontFace",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFrontFace (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glFrustum",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGenLists",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLuint glGenLists (GLsizei range);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGenTextures",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGenTextures (GLsizei n, GLuint *textures);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetBooleanv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetBooleanv (GLenum pname, GLboolean *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetClipPlane",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetClipPlane (GLenum plane, GLdouble *equation);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetDoublev",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetDoublev (GLenum pname, GLdouble *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetError",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLenum glGetError (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetFloatv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetFloatv (GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetIntegerv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetIntegerv (GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetLightfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetLightiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetMapdv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetMapfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetMapiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetMaterialfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetMaterialiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetPixelMapfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetPixelMapfv (GLenum map, GLfloat *values);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetPixelMapuiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetPixelMapuiv (GLenum map, GLuint *values);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetPixelMapusv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetPixelMapusv (GLenum map, GLushort *values);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetPointerv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetPointerv (GLenum pname, void* *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetPolygonStipple",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetPolygonStipple (GLubyte *mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="*",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern const * GLAPIENTRY glGetString (GLenum name);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexEnvfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexEnviv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexGendv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexGenfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexGeniv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexImage",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexLevelParameterfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexLevelParameteriv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexParameterfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glGetTexParameteriv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glHint",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glHint (GLenum target, GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexMask",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexMask (GLuint mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexPointer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexd",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexd (GLdouble c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexdv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexdv (const GLdouble *c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexf (GLfloat c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexfv (const GLfloat *c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexi",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexi (GLint c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexiv (const GLint *c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexs",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexs (GLshort c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexsv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexsv (const GLshort *c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexub",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexub (GLubyte c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIndexubv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glIndexubv (const GLubyte *c);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glInitNames",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glInitNames (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glInterleavedArrays",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIsEnabled",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLboolean glIsEnabled (GLenum cap);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIsList",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLboolean glIsList (GLuint list);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glIsTexture",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLboolean glIsTexture (GLuint texture);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightModelf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightModelf (GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightModelfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightModelfv (GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightModeli",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightModeli (GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightModeliv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightModeliv (GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightf (GLenum light, GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLighti",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLighti (GLenum light, GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLightiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLineStipple",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLineStipple (GLint factor, GLushort pattern);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLineWidth",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLineWidth (GLfloat width);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glListBase",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glListBase (GLuint base);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLoadIdentity",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLoadIdentity (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLoadMatrixd",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLoadMatrixd (const GLdouble *m);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLoadMatrixf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLoadMatrixf (const GLfloat *m);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLoadName",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLoadName (GLuint name);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glLogicOp",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glLogicOp (GLenum opcode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMap1d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMap1f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMap2d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMap2f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMapGrid1d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMapGrid1f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMapGrid2d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMapGrid2f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMaterialf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMaterialfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMateriali",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMateriali (GLenum face, GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMaterialiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMatrixMode",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMatrixMode (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMultMatrixd",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMultMatrixd (const GLdouble *m);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glMultMatrixf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glMultMatrixf (const GLfloat *m);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNewList",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNewList (GLuint list, GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3b",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3bv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3bv (const GLbyte *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3i (GLint nx, GLint ny, GLint nz);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormal3sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormal3sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glNormalPointer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glOrtho",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPassThrough",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPassThrough (GLfloat token);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelMapfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelMapuiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelMapusv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelStoref",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelStoref (GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelStorei",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelStorei (GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelTransferf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelTransferf (GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelTransferi",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelTransferi (GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPixelZoom",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPointSize",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPointSize (GLfloat size);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPolygonMode",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPolygonMode (GLenum face, GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPolygonOffset",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPolygonOffset (GLfloat factor, GLfloat units);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPolygonStipple",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPolygonStipple (const GLubyte *mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPopAttrib",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPopAttrib (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPopClientAttrib",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPopClientAttrib (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPopMatrix",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPopMatrix (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPopName",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPopName (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPrioritizeTextures",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPushAttrib",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPushAttrib (GLbitfield mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPushClientAttrib",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPushClientAttrib (GLbitfield mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPushMatrix",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPushMatrix (void);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glPushName",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glPushName (GLuint name);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2d (GLdouble x, GLdouble y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2f (GLfloat x, GLfloat y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2i (GLint x, GLint y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2s (GLshort x, GLshort y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos2sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos2sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3i (GLint x, GLint y, GLint z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos3sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos3sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRasterPos4sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRasterPos4sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glReadBuffer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glReadBuffer (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glReadPixels",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRectd",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRectdv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRectf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRectfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRecti",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRectiv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRectiv (const GLint *v1, const GLint *v2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRects",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRectsv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRectsv (const GLshort *v1, const GLshort *v2);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRenderMode",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern GLint glRenderMode (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRotated",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glRotatef",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glScaled",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glScalef",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glScissor",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glSelectBuffer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glSelectBuffer (GLsizei size, GLuint *buffer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glShadeModel",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glShadeModel (GLenum mode);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glStencilFunc",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glStencilMask",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glStencilMask (GLuint mask);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glStencilOp",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1d (GLdouble s);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1f (GLfloat s);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1i (GLint s);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1s (GLshort s);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord1sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord1sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2d (GLdouble s, GLdouble t);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2f (GLfloat s, GLfloat t);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2i (GLint s, GLint t);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2s (GLshort s, GLshort t);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord2sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord2sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3i (GLint s, GLint t, GLint r);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord3sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord3sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoord4sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoord4sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexCoordPointer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexEnvf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexEnvfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexEnvi",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexEnviv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexGend",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexGendv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexGenf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexGenfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexGeni",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexGeniv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexImage1D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexImage2D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexParameterf",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexParameterfv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexParameteri",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexParameteriv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexSubImage1D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTexSubImage2D",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTranslated",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glTranslatef",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2d (GLdouble x, GLdouble y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2f (GLfloat x, GLfloat y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2i (GLint x, GLint y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2s (GLshort x, GLshort y);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex2sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex2sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3i (GLint x, GLint y, GLint z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3s (GLshort x, GLshort y, GLshort z);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex3sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex3sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4d",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4dv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4dv (const GLdouble *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4f",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4fv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4fv (const GLfloat *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4i",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4iv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4iv (const GLint *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4s",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertex4sv",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertex4sv (const GLshort *v);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glVertexPointer",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="glViewport",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
[DllImport("opengl32.dll",ExactSpelling=false,EntryPoint="GLEWAPI",CharSet=CharSet.Auto,CallingConvention = CallingConvention.StdCall)]
public static extern /* GLEWAPI */