Files
stgsharp/源代码/StgSharp/Graphic/GL/LibraryNameContainer.cs
T
2023-04-29 03:06:32 +08:00

34 lines
1.0 KiB
C#

using System.Runtime.InteropServices;
namespace StgSharp.Graphic.GL
{
/// <summary>
/// Contains the library name of OpenGL.
/// </summary>
internal class LibraryNameContainer
{
/// <inheritdoc />
public static string Linux => "libGL.so";
/// <inheritdoc />
public static string MacOS => "/System/Library/Frameworks/OpenGL.framework/OpenGL";
/// <inheritdoc />
public static string Android => "libGL.so";
/// <inheritdoc />
public static string IOS => "/System/Library/Frameworks/OpenGL.framework/OpenGL";
/// <inheritdoc />
public static string Windows => "opengl32.dll";
public static string GetLibraryNameForCurrentPlatform()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) return Linux;
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return Windows;
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) return MacOS;
else return "unknown platform";
}
}
}