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stgsharp/StgSharp.Common/Threading/SamplingAdaptiveBackoff.cs
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2025-10-14 11:42:56 +08:00

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SamplingAdaptiveBackoff"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
/// <summary>
/// Optimized sampling-based adaptive backoff strategy that re-samples and evaluates the current
/// contention situation and adjusts the strategy after a certain number of fallbacks
/// </summary>
public struct SamplingAdaptiveBackoff
{
private const int CONFIDENCE_THRESHOLD = 3; // Requires N consecutive sampling confirmations to switch strategies
// Configuration constants
private const int FALLBACK_SAMPLING_THRESHOLD = 64; // Triggers re-sampling every 64 fallbacks
private const int INITIAL_SPINWAIT_THRESHOLD = 8; // Cheap spinning for the first few SpinWait attempts
private const int MAX_SAMPLING_WINDOW_MS = 1000; // Maximum sampling window time
private const int MIN_SAMPLING_WINDOW_MS = 100; // Minimum sampling window time
private const int PERFORMANCE_HISTORY_MASK = 7; // Use 3-bit mask for 8 entries (power of 2)
private const double SIGNIFICANT_IMPROVEMENT = 0.15; // 15% improvement is considered significant
private BackoffMethod _candidateMethod;
private BackoffMethod _currentMethod;
private byte _confidenceCounter;
private byte _consecutiveFailures;
// Packed performance data to reduce memory footprint
private PackedMethodPerformance _packedPerformances; // Bit-packed performance data for all 3 methods
private SamplingWindow _currentSample;
// Instance state
private SpinWait _spinWait;
private uint _rng;
/// <summary>
/// Gets the current method
/// </summary>
public readonly BackoffMethod CurrentMethod => _currentMethod;
/// <summary>
/// Creates a new optimized sampling adaptive backoff strategy instance
/// </summary>
public static SamplingAdaptiveBackoff Create()
{
// Choose initial strategy based on system characteristics
BackoffMethod initialMethod = DetermineInitialMethod();
SamplingAdaptiveBackoff instance = new()
{
_spinWait = default,
_currentMethod = initialMethod,
_consecutiveFailures = 0,
_confidenceCounter = 0,
_candidateMethod = initialMethod,
_rng = GenerateInitialSeed(),
_packedPerformances = PackedMethodPerformance.Initialize()
};
// Start the first sampling window
instance._currentSample.Reset(initialMethod);
return instance;
}
/// <summary>
/// Gets the current sampling status (for debugging)
/// </summary>
public readonly (int attempts, int successes, int fallbacks, double successRate, double fallbackRate) GetCurrentSampleStats()
{
return (_currentSample.TotalAttempts,
_currentSample.SuccessfulAttempts,
_currentSample.FallbackCount,
_currentSample.SuccessRate,
_currentSample.FallbackRate);
}
/// <summary>
/// Gets the historical performance of the specified method (for monitoring)
/// </summary>
public readonly (double successRate, double fallbackRate, double overallScore) GetMethodPerformance(
BackoffMethod method)
{
var (successRate, fallbackRate, score) = _packedPerformances.GetPerformance(method);
return (successRate, fallbackRate, score);
}
/// <summary>
/// Called when attempting CAS (must be called regardless of success or failure)
/// </summary>
/// <param name="success">
/// Whether this CAS attempt was successful
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnCASAttempt(bool success)
{
_currentSample.TotalAttempts++;
if (success)
{
_currentSample.SuccessfulAttempts++;
_consecutiveFailures = 0;
_spinWait = default; // Reset SpinWait after success
} else
{
_consecutiveFailures++;
}
}
/// <summary>
/// Called when CAS fails and fallback needs to be executed, performs backoff and may trigger
/// re-sampling
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnFallbackAndBackoff()
{
_currentSample.FallbackCount++;
// Check if re-sampling threshold is reached using bitwise operations for faster comparison
if ((_currentSample.FallbackCount & ~(FALLBACK_SAMPLING_THRESHOLD - 1)) != 0 ||
_currentSample.ElapsedTicks > MAX_SAMPLING_WINDOW_MS)
{
if (_currentSample.ElapsedTicks >= MIN_SAMPLING_WINDOW_MS) {
EvaluateCurrentSample();
}
}
// Perform backoff using jump table approach for better branch prediction
PerformBackoffOptimized();
}
/// <summary>
/// Determines initial method based on system characteristics
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static BackoffMethod DetermineInitialMethod()
{
int logicalCores = Environment.ProcessorCount;
return logicalCores <= 16 ? BackoffMethod.SpinWait : BackoffMethod.Sleep0;
}
/// <summary>
/// Determines the method to test in the next sampling window using optimized random selection
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private BackoffMethod DetermineNextTestMethod()
{
// Use bitwise operations for 80%/20% probability split
return (NextRandom() & 0xF) < 13 ? _candidateMethod : (BackoffMethod)(NextRandom() & 3);
}
/// <summary>
/// Evaluates the current sampling window and may adjust the strategy
/// </summary>
[MethodImpl(MethodImplOptions.NoInlining)]
private void EvaluateCurrentSample()
{
// Update performance record for the current method using packed data
_packedPerformances.UpdatePerformance(
_currentSample.TestedMethod, _currentSample.SuccessRate, _currentSample.FallbackRate,
_currentSample.ElapsedTicks / Math.Max(1, _currentSample.TotalAttempts));
// Find the currently best performing method
BackoffMethod bestMethod = _packedPerformances.FindBestMethod();
// Use branchless logic for confidence tracking
bool methodChanged = bestMethod != _currentMethod;
bool candidateMatches = bestMethod == _candidateMethod;
_confidenceCounter = methodChanged ? (candidateMatches ? (byte)(_confidenceCounter + 1) : (byte)1) : (byte)0;
if (methodChanged && candidateMatches && _confidenceCounter >= CONFIDENCE_THRESHOLD)
{
SwitchToMethod(bestMethod);
} else if (methodChanged && !candidateMatches)
{
_candidateMethod = bestMethod;
} else if (!methodChanged) {
_candidateMethod = _currentMethod;
}
// Start new sampling window
BackoffMethod nextTestMethod = DetermineNextTestMethod();
_currentSample.Reset(nextTestMethod);
if (nextTestMethod != _currentMethod)
{
_currentMethod = nextTestMethod;
_spinWait = default;
}
}
/// <summary>
/// Generates initial seed for RNG
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint GenerateInitialSeed()
{
return (uint)(Environment.TickCount64 ^ (Thread.CurrentThread.ManagedThreadId * 0x9E3779B9U));
}
/// <summary>
/// Fast pseudo-random number generator using XorShift32
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private uint NextRandom()
{
// XorShift32 - faster than LCG with better distribution
_rng ^= _rng << 13;
_rng ^= _rng >> 17;
_rng ^= _rng << 5;
return _rng;
}
/// <summary>
/// Optimized backoff operation using jump table approach
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void PerformBackoffOptimized()
{
// Use computed goto pattern for better branch prediction
switch (_currentMethod)
{
case BackoffMethod.SpinWait:
PerformSpinWaitBackoff();
break;
case BackoffMethod.Yield:
_ = Thread.Yield();
break;
case BackoffMethod.Sleep0:
Thread.Sleep(0);
break;
default:
break;
}
}
/// <summary>
/// Specialized SpinWait backoff with optimized logic
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void PerformSpinWaitBackoff()
{
if (_consecutiveFailures > INITIAL_SPINWAIT_THRESHOLD && _spinWait.NextSpinWillYield)
{
// Optimized random yield count using bitwise operations
int yields = (int)(NextRandom() & 7) + 1;
for (int i = 0; i < yields; i++) {
_ = Thread.Yield();
}
} else
{
_spinWait.SpinOnce(sleep1Threshold:-1);
}
}
/// <summary>
/// Switches to a new method with optimized state reset
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SwitchToMethod(BackoffMethod method)
{
_currentMethod = method;
_candidateMethod = method;
_confidenceCounter = 0;
_spinWait = default;
}
public enum BackoffMethod : byte
{
SpinWait = 0,
Yield = 1,
Sleep0 = 2
}
// Optimized sampling window state with better packing
private struct SamplingWindow
{
public BackoffMethod TestedMethod; // Current method being tested
public int FallbackCount; // Number of fallbacks
public int SuccessfulAttempts; // Number of successful attempts
public int TotalAttempts; // Total number of attempts
public long StartTicks; // Sampling window start time
public readonly double SuccessRate
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => TotalAttempts == 0 ? 0.0 : (double)SuccessfulAttempts / TotalAttempts;
}
public readonly double FallbackRate
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => TotalAttempts == 0 ? 0.0 : (double)FallbackCount / TotalAttempts;
}
public readonly long ElapsedTicks
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Environment.TickCount64 - StartTicks;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Reset(BackoffMethod method)
{
StartTicks = Environment.TickCount64;
TotalAttempts = 0;
SuccessfulAttempts = 0;
FallbackCount = 0;
TestedMethod = method;
}
}
// Bit-packed performance data structure for memory efficiency
private struct PackedMethodPerformance
{
// Pack all 3 methods' performance into compact format
private ulong _packed0; // Method 0 (SpinWait) data
private ulong _packed1; // Method 1 (Yield) data
private ulong _packed2; // Method 2 (Sleep0) data
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly BackoffMethod FindBestMethod()
{
(double _, double _, double score0) = UnpackPerformanceData(_packed0);
(double _, double _, double score1) = UnpackPerformanceData(_packed1);
(double _, double _, double score2) = UnpackPerformanceData(_packed2);
// Use branchless comparison for best performance
BackoffMethod best = score1 > score0 + SIGNIFICANT_IMPROVEMENT ?
BackoffMethod.Yield :
BackoffMethod.SpinWait;
best = score2 > GetScore(best) + SIGNIFICANT_IMPROVEMENT ? BackoffMethod.Sleep0 : best;
return best;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly (double successRate, double fallbackRate, double overallScore) GetPerformance(
BackoffMethod method)
{
ulong packed = method switch
{
BackoffMethod.SpinWait => _packed0,
BackoffMethod.Yield => _packed1,
BackoffMethod.Sleep0 => _packed2,
_ => _packed0
};
return UnpackPerformanceData(packed);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static PackedMethodPerformance Initialize()
{
return new PackedMethodPerformance
{
_packed0 = PackPerformanceData(0.5, 0.5, 0),
_packed1 = PackPerformanceData(0.5, 0.5, 0),
_packed2 = PackPerformanceData(0.5, 0.5, 0)
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UpdatePerformance(BackoffMethod method, double successRate, double fallbackRate, long avgLatency)
{
ulong packed = PackPerformanceData(successRate, fallbackRate, avgLatency);
switch (method)
{
case BackoffMethod.SpinWait:
_packed0 = packed;
break;
case BackoffMethod.Yield:
_packed1 = packed;
break;
case BackoffMethod.Sleep0:
_packed2 = packed;
break;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private readonly double GetScore(BackoffMethod method)
{
return method switch
{
BackoffMethod.SpinWait => UnpackPerformanceData(_packed0).overallScore,
BackoffMethod.Yield => UnpackPerformanceData(_packed1).overallScore,
BackoffMethod.Sleep0 => UnpackPerformanceData(_packed2).overallScore,
_ => 0.0
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ulong PackPerformanceData(double successRate, double fallbackRate, long avgLatency)
{
// Pack data into 64-bit value: 20 bits success rate, 20 bits fallback rate, 24 bits latency
uint success = (uint)(successRate * 1048575); // 20 bits (2^20 - 1)
uint fallback = (uint)(fallbackRate * 1048575); // 20 bits
uint latency = (uint)Math.Min(avgLatency, 16777215); // 24 bits (2^24 - 1)
return ((ulong)success << 44) | ((ulong)fallback << 24) | latency;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static (double successRate, double fallbackRate, double overallScore) UnpackPerformanceData(
ulong packed)
{
double successRate = ((packed >> 44) & 0xFFFFF) / 1048575.0;
double fallbackRate = ((packed >> 24) & 0xFFFFF) / 1048575.0;
long avgLatency = (long)(packed & 0xFFFFFF);
// Calculate overall score with optimized formula
double baseScore = successRate * 0.6 + (1.0 - fallbackRate) * 0.4;
double latencyPenalty = avgLatency > 0 ? Math.Min(0.1, avgLatency / 10000.0) : 0;
double overallScore = baseScore - latencyPenalty;
return (successRate, fallbackRate, overallScore);
}
}
}