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stgsharp/StgSharp.Common/Graphics/TextureProvider.cs
T

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2.9 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="TextureProvider.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Graphics
{
public class TextureProvider : IImageProvider
{
private Vec2[] _texCoord;
private Image _tex;
public TextureProvider( Image image, Vec2[] coord )
{
_tex = image;
_texCoord = coord;
}
public ref Vec2 this[ int index ]
{
get => ref _texCoord[ index ];
}
public Span<Vec2> TextureCoordinate
{
get => new Span<Vec2>( _texCoord );
}
public Image ProvideImage()
{
return _tex;
}
public void ReadImage( IImageProvider provider )
{
_tex = provider.ProvideImage();
}
public void UpdateFromImage( [NotNull]Image i )
{
if( i == _tex ) {
return;
}
if( i.Size == _tex.Size )
{
_tex = i;
} else
{
throw new ArgumentException(
$"Size of {nameof(i)} does not equals to current image." );
}
}
}
}