111 lines
3.4 KiB
C#
111 lines
3.4 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Triangle"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphics;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public unsafe class Triangle : PlainGeometry
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{
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internal static int[] Indices = [
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0,
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1,
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2
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];
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public Triangle()
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: base(PlainCoordinate.StandardPlainCoordination)
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{
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vertexMat = new Vec4[3];
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}
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public Triangle(
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Point vertex01,
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Point vertex02,
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Point vertex03
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)
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: base(PlainCoordinate.StandardPlainCoordination)
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{
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this[0] = vertex01;
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this[1] = vertex02;
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this[2] = vertex03;
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}
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public Triangle(
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PlainCoordinate coordination,
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Point vertex01,
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Point vertex02,
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Point vertex03
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)
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: base(coordination)
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{
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this[0] = vertex01;
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this[1] = vertex02;
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this[2] = vertex03;
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}
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public Triangle(
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y
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)
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: base(PlainCoordinate.StandardPlainCoordination)
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{
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this[0] = new Point(v0x, v0y, 0);
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this[1] = new Point(v1x, v1y, 0);
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this[2] = new Point(v2x, v2y, 0);
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}
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public Triangle(
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PlainCoordinate coordination,
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y
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)
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: base(coordination)
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{
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this[0] = new Point(v0x, v0y, 0);
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this[1] = new Point(v1x, v1y, 0);
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this[2] = new Point(v2x, v2y, 0);
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}
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public override ReadOnlySpan<int> VertexIndices => Indices;
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}
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}
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