Files
stgsharp/StgSharpDebug/bin/x64/Debug/net8.0/Shader/particle.frag
T

12 lines
143 B
GLSL

#version 460 core
uniform float time;
out vec3 fragColor;
void main()
{
fragColor = vec3( 0.5f,0.336f,mod( (0.9961f + time),1.0f) );
}