Files
stgsharp/StgSharp.Common/Environment/Platform.cs
T
2026-01-07 18:06:36 +08:00

258 lines
8.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Platform"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal enum GraphicAPI : byte
{
GL,
VK
}
public static partial class World
{
/// <summary>
/// Version of current World platform. Main version represent in hundred's digit, and sub
/// version represent in ten's digit.
/// </summary>
public const long version = 430;
private static bool vsyncActivated;
private static uint markCount = 0;
internal static GraphicAPI API = default;
public static unsafe int DefaultSIMDAlignment
{
get
{
SIMDID id = NativeIntrinsic.IntrinsicMask;
switch (id.MaskByte[0] & 0b_00001111)
{
case 1:
return id.MaskByte[1] switch
{
1 => 16,
2 => 32,
3 => 64,
4 => 64,
5 => 64,
_ => 8,
};
default:
return 8;
}
}
}
public static ModuleToInitializeCollection Initialize()
{
return new ModuleToInitializeCollection(new Initializer());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogError(
Exception ex
)
{
DefaultLog.InternalWriteLog(ex.Message, LogType.Error);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogInfo(
string log
)
{
DefaultLog.InternalWriteLog(log, LogType.Info);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogWarning(
string log
)
{
DefaultLog.InternalWriteLog(log, LogType.Warning);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogWarning(
Exception notVerySeriesException
)
{
DefaultLog.InternalWriteLog(notVerySeriesException.Message, LogType.Warning);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Mark(
bool needConsole
)
{
markCount++;
if (needConsole) {
Console.WriteLine(markCount);
}
}
public static void Terminate(
int exitCode
)
{
MainTimeProvider.StopProvidingTime();
GraphicFramework.glfwTerminate();
Environment.Exit(exitCode);
}
public static void Track(
object target,
string message,
bool isConsole,
[CallerFilePath] string filePath = "",
[CallerMemberName] string callerName = "",
[CallerLineNumber] int lineNumber = 0
)
{
Type t = target.GetType();
string log = $"Tracked object: {nameof(target)}\t\tType:{t.Name}\n";
FieldInfo[] fieldInfo = t.GetFields(
BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
log += "|\tFieldName\t|\tFieldType\t|\tFieldValue\t|\n";
foreach (FieldInfo field in fieldInfo) {
log += $"|{field.Name}\t\t|{field.FieldType}\t\t|{field.GetValue(target)}\t\t|\n";
}
log += $"Tracking at:\n{filePath}\t{callerName}\tline {lineNumber}\n";
log += $"Additional information:\n{message}\n";
if (isConsole)
{
Console.WriteLine(log);
} else
{
DefaultLog.InternalWriteLog(log, LogType.Info);
}
}
/// <summary>
/// Write a log message to log file, and mark the _level of this message.
/// </summary>
/// <param _label="message">
/// A string contains information of how current evironment runs.
/// </param>
/// <param _label="logType">
/// The severity of current message.
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WriteLog(
string message,
LogType logType
)
{
DefaultLog.InternalWriteLog(message, logType);
}
internal static TDele ConvertAPI<TDele>(
IntPtr funcPtr
)
{
if (funcPtr == IntPtr.Zero) {
throw new InvalidCastException(
"Failed to convert api, the function pointer is zero.");
}
try
{
return Marshal.GetDelegateForFunctionPointer<TDele>(funcPtr);
}
catch (Exception)
{
throw;
}
}
internal static Delegate ConvertAPI(
IntPtr funcPtr,
Type T
)
{
if (funcPtr == IntPtr.Zero) {
throw new InvalidCastException(
"Failed to convert api, the function pointer is zero.");
}
try
{
return Marshal.GetDelegateForFunctionPointer(funcPtr, T);
}
catch (Exception)
{
throw;
}
}
internal static unsafe void InternalInitialize()
{
// Initialize time provider and start providing time
MainTimeProvider.StartProvidingTime();
GraphicFramework.LoadGlfw();
if (GraphicFramework.glfwInit() == 0) {
throw new Exception("Failed to init system graphic environment.");
}
DefaultLog.InternalAppendLog("\n\n\n");
DefaultLog.InternalWriteLog(
$"Program {Assembly.GetEntryAssembly()!.FullName} on {Environment.MachineName} Started.", LogType.Info);
MainThreadID = System.Environment.CurrentManagedThreadId;
/**/
Dialogue.NeedShowWhenStartup = false;
Dialogue.LoadDialogue();
if (Dialogue.NeedShowWhenStartup) {
Dialogue.CreateDialogueProcessIfNotExist();
}
/**/
NativeIntrinsic.InitIntrinsicContext();
}
internal class Initializer : IStaticModule
{
public string ModuleName => "StgSharp";
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InitializeModule()
{
World.InternalInitialize();
}
}
}
}