Files
stgsharp/StgSharp.Common/Internal/ClangLoad/gl.cs
T
Nitload 9647c2c68a Daily update on 20250312-074647 by Nitload Youmu. Additional Message : Change: Temp not want to compile RULE and PROCEDURE
Add: Add factory method to generate more kind of binary operator node
Add: more SIMD intrinsic C function

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
2025-03-12 07:46:48 +08:00

99 lines
4.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="gl.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Internal
{
internal partial class InternalIO
{
[LibraryImport( SSC_libName, EntryPoint = "glCheckShaderStat" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
#pragma warning disable CA5392
internal static partial int glCheckShaderStatus(
ref OpenglContext context,
uint shaderHandle,
int key,
ref IntPtr logPtr );
#pragma warning restore CA5392
#region ssgc api define
[LibraryImport( SSC_libName, EntryPoint = "initGL" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static partial void InternalInitGL(
int majorVersion,
int minorVersion );
[LibraryImport(
SSC_libName,
EntryPoint = "loadGlfuncDefault",
StringMarshalling = StringMarshalling.Utf8 )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static partial IntPtr InternalLoadGlfuncDefault( string name );
[LibraryImport( SSC_libName, EntryPoint = "linkShaderProgram" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial uint InternalLinkShaderProgram(
OpenglContext* context,
uint shaderProgram );
[LibraryImport( SSC_libName, EntryPoint = "readLog" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial IntPtr InternalReadSSCLog();
[LibraryImport(
SSC_libName,
EntryPoint = "loadImageData",
StringMarshalling = StringMarshalling.Utf8 )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial void InternalLoadImage(
string fileName,
ImageInfo* output,
ImageLoader loader );
[LibraryImport( SSC_libName, EntryPoint = "unloadImageData" )]
[UnmanagedCallConv( CallConvs = [typeof( CallConvCdecl )] )]
internal static unsafe partial void InternalUnloadImage(
ImageInfo* output );
#endregion ssgc api define
}
}