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stgsharp/源代码/StgSharp/Geometries/Triangle.cs
T

89 lines
2.4 KiB
C#

using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Geometries
{
public class Triangle :IGeometry
{
internal Point _basePoint;
internal Point _beginPoint;
internal Point _line1;
internal Point _line2;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override sealed Point BasePoint => _basePoint;
public override sealed Point RefPoint=>_beginPoint;
public override sealed Point RefVec01 => _line1;
public override sealed Point RefVec02 => _line2;
public override RenderMode renderMode => _renderMode;
public Triangle(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Triangle(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
internal override void CalcVec01(uint tick)
{
_beginPoint._position = _basePoint._position+ MovBegin(tick);
}
internal override void CalcVec02(vec2d vec, uint tick)
{
_line1._position = vec + CalcSide1(tick);
}
internal override void CalcVec03(vec2d vec, uint tick)
{
_line2._position = vec + CalcSide2(tick);
}
public virtual vec2d MovBegin(uint tick) => default(vec2d);
public virtual vec2d CalcSide1(uint tick)=> default(vec2d);
public virtual vec2d CalcSide2(uint tick) => default(vec2d);
internal override sealed void OnRender(uint tick)
{
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(BasePoint._position,tick);
CalcVec03(BasePoint._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_beginPoint._position,tick);
CalcVec03(_beginPoint._position,tick);
break;
default:
break;
}
}
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
}
}