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stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.Free.cs
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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.Free"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
/// <summary>
/// Minimal collect: linear scan, merge contiguous empty Blocks into one, push merged head
/// back to bucket. Caller-responsible design: no slicing or redistribution.
/// </summary>
public void Collect()
{
Entry* cur = _spareMemory->NextNear;
long size = 0;
while (cur != null && cur != _spareMemory)
{
// cur is not empty, skip
if (cur->State != EntryState.Empty)
{
cur = cur->NextNear;
continue;
}
// remove cur from bucket
do
{
size += cur->Size;
Entry* next = cur->NextNear;
RemoveFromBucket(cur->Level, DetermineSegmentIndex(_levelSizeArray, cur->Size, cur->Level), (BucketNode*)cur->Position);
RemoveFromPositionChain(cur);
cur = next;
} while (cur != null && cur != _spareMemory && cur->State == EntryState.Empty);
if (size > 0) {
SliceMemory(cur, size);
}
}
}
/// <summary>
/// Free allocated memory block and perform adjacent block merging
/// </summary>
/// <param name="handle">
/// Handle to the allocated memory block
/// </param>
public void Free(
hlsfHandle handle
)
{
Entry* e = handle.EntryHandle;
if (e == null) {
return;
}
if (e->State != EntryState.Alloc) {
return;
}
// Mark as empty so it can be merged
e->State = EntryState.Empty;
// Try merge with adjacent free blocks and remove them from buckets
MergeAndRemoveFromBuckets(e);
// Calculate final level and segment for the merged block
long finalSize = e->Size;
int finalLevel = GetLevelFromSize(finalSize);
e->Level = finalLevel;
int finalSegment = DetermineSegmentIndex(_levelSizeArray, finalSize, finalLevel);
// Push the merged entry back to appropriate bucket
PushBucketToLevel(finalLevel, finalSegment, (BucketNode*)e->Position);
// Console.WriteLine("one block freed");
}
}
}