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stgsharp/StgSharp.Mathematics/Geometries/PlainGeometry/Define/PlainInstancingBuffer.cs
T

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4.3 KiB
C#

// -----------------------------------------------------------------------------
// file="PlainInstancingBuffer"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using StgSharp.Mathematics.Numeric.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class PlainInstancingBuffer<T> : IDisposable, IEnumerable<T>, IInstancingBuffer
where T : IInstancing
{
private bool disposedValue;
private CoordinatePlain globalCoordinate;
private List<Vec4> coordList;
private List<IInstancing> instanceList;
private List<float> scalingList;
private Mutex mutex;
public PlainInstancingBuffer()
{
coordList = new List<Vec4>(capacity:100);
instanceList = new List<IInstancing>(capacity:100);
scalingList = new List<float>(capacity:100);
coordArray = Array.Empty<Vec4>();
scaleArray = Array.Empty<float>();
mutex = new Mutex();
}
public List<IInstancing> InstanceList => instanceList;
public List<Vec4> CoordAndRotationList => coordList;
public List<float> ScalingList => scalingList;
public Span<Vec4> CoordAndRotationSpan => CollectionsMarshal.AsSpan(coordList);
public Span<float> ScalingSpan => CollectionsMarshal.AsSpan(scalingList);
public int CreateInstanceID()
{
mutex.WaitOne();
int ret = instanceList.Count;
coordList.Add(new Vec4());
scalingList.Add(0);
mutex.ReleaseMutex();
return ret;
}
// ~PlainInstancingBuffer()
// {
// Dispose(disposing: false);
// }
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
public IEnumerator<T> GetEnumerator()
{
foreach (IInstancing item in instanceList) {
yield return (T)item;
}
}
public void Remove(
T instance
)
{
mutex.WaitOne();
if (instance.GlobalBuffer != this) {
throw new ArgumentException(
message:"instance does not belong to current Particle Buffer",
paramName:nameof(instance));
}
int index = instance.BufferId;
IInstancing temp = instanceList[^1];
instanceList[instance.BufferId] = temp;
temp.BufferId = instance.BufferId;
coordList[instance.BufferId] = coordList[^1];
scalingList[instance.BufferId] = scalingList[^1];
instanceList.RemoveAt(instanceList.Count - 1);
coordList.RemoveAt(coordList.Count - 1);
scalingList.RemoveAt(scalingList.Count - 1);
mutex.ReleaseMutex();
}
public void UpdateAllParticles()
{
foreach (IInstancing particle in instanceList) {
particle.Move();
}
}
protected virtual void Dispose(
bool disposing
)
{
if (!disposedValue)
{
if (disposing) {
mutex.Dispose();
}
coordList.Clear();
instanceList.Clear();
scalingList.Clear();
disposedValue = true;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
foreach (IInstancing item in instanceList) {
yield return (T)item;
}
}
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
#region field of mem opt
private Vec4[] coordArray;
private float[] scaleArray;
#endregion
}
}