108 lines
4.0 KiB
C#
108 lines
4.0 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.OpenGL
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{
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#pragma warning disable CA1008
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#pragma warning disable CA1028
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public enum FrameBufferTarget : uint
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#pragma warning restore CA1028
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#pragma warning restore CA1008
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{
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Read = glConst.READ_FRAMEBUFFER,
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All = glConst.FRAMEBUFFER,
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Draw = glConst.DRAW_FRAMEBUFFER,
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}
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public sealed class FrameBuffer : GlBufferObjectBase
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{
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internal unsafe FrameBuffer( int count, glRender binding )
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: base( binding )
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{
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_bufferHandle = GL.GenFrameBuffers( count );
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}
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/// <summary>
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/// Bind the frame Buffer object with _label frame Buffer to the frame Buffer target
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/// specified by target. <see langword="FrameBufferTarget.All" /> will be set as default
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/// target.
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/// </summary>
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/// <param _label="index">
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/// Index of object to be binded in handle set
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/// </param>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public override unsafe void Bind( int index )
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{
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GL.BindFrameBuffer( FrameBufferTarget.All, _bufferHandle[ index ] );
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}
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/// <summary>
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/// Bind the frame Buffer object with _label frame Buffer to the frame Buffer target
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/// specified by target. Target of this frame Buffer should be set manually.
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/// </summary>
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/// <param _label="target">
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/// The frame Buffer target of the binding operation.
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/// </param>
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/// <param _label="index">
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/// Index of object to be binded in handle set
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/// </param>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public unsafe void Bind( FrameBufferTarget target, int index )
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{
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GL.BindFrameBuffer( target, _bufferHandle[ index ] );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static void BindNull()
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{
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OpenGLFunction.CurrentGL.BindFrameBuffer( FrameBufferTarget.All, GlHandle.Zero );
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}
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protected override void Dispose( bool disposing )
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{
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throw new NotImplementedException();
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}
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}
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}
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