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stgsharp/StgSharp.Common/Geometries/PlainGeometry/Triangle.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Triangle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Triangle : PlainGeometry
{
internal static int[] Indices = [0, 1, 2];
public Triangle()
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new Vec4[3];
}
public Triangle( Point vertex01, Point vertex02, Point vertex03 )
: base( PlainCoordinate.StandardPlainCoordination )
{
this[ 0 ] = vertex01;
this[ 1 ] = vertex02;
this[ 2 ] = vertex03;
}
public Triangle(
PlainCoordinate coordination,
Point vertex01,
Point vertex02,
Point vertex03 )
: base( coordination )
{
this[ 0 ] = vertex01;
this[ 1 ] = vertex02;
this[ 2 ] = vertex03;
}
public Triangle( float v0x, float v0y, float v1x, float v1y, float v2x, float v2y )
: base( PlainCoordinate.StandardPlainCoordination )
{
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
}
public Triangle(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y )
: base( coordination )
{
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}