98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Rectangle.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Rectangle : Parallelogram
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{
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public Rectangle(
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y )
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: base( v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
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{
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#if DEBUG
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Vec2 side0 = ( this[ 0 ].Coord - this[ 1 ].Coord ).XY;
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Vec2 side1 = ( this[ 2 ].Coord - this[ 1 ].Coord ).XY;
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if( side0.Cross( side1 ) == 0 ) {
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throw new ArgumentException();
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}
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#endif
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}
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public Rectangle(
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PlainCoordinate coordination,
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y )
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: base( coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
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{
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#if DEBUG
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Vec2 side0 = ( this[ 0 ].Coord - this[ 1 ].Coord ).XY;
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Vec2 side1 = ( this[ 2 ].Coord - this[ 1 ].Coord ).XY;
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if( side0.Cross( side1 ) == 0 ) {
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throw new ArgumentException();
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}
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#endif
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}
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/// <summary>
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/// Calculate movement to center
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/// </summary>
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/// <param _label="tick">
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/// CurrentPipeline time tick
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/// </param>
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/// <returns>
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///
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/// </returns>
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public virtual Vec3 MovCenter( uint tick )
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{
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return default( Vec3 );
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}
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}
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}
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