69 lines
2.6 KiB
C#
69 lines
2.6 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="PlainGeometry.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.ComponentModel;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// Plain geometry only contains straight sides.
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/// </summary>
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public abstract class PlainGeometry : IGeometry
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{
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protected Vec4[] vertexMat;
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internal CoordinationBase coordinate;
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internal PlainGeometry( CoordinationBase coordination )
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{
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coordinate = coordination;
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}
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public Point this[ int index ]
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{
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get => new Point( vertexMat[ index ] );
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set => vertexMat[ index ].vec = value.coordVec;
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}
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public int VertexCount => this.vertexMat.Length;
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public abstract ReadOnlySpan<int> VertexIndices { get; }
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#pragma warning disable CA1819
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public Vec4[] VertexStream => vertexMat;
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public CoordinationBase Coordination => this.coordinate;
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#pragma warning restore CA1819
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}
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} |