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stgsharp/StgSharp.Common/Geometries/Coordination/PlainCoordinate.cs
T

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2.5 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PlainCoordinate.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Net.Http.Headers;
using System.Text;
namespace StgSharp.Geometries
{
public class PlainCoordinate : CoordinationBase
{
private static PlainCoordinate statndardPlainCoordination = new PlainCoordinate(
null, new Point( 0, 0, 0 ), new Vec3( 1, 0, 0 ), new Vec3( 0, 1, 0 ) );
public PlainCoordinate( CoordinationBase local, Point origin, Vec3 xAxis, Vec3 yAxis )
: base( local )
{
CoordMat = Matrix44.Unit;
CoordMat.colum0 = new Vec4( xAxis, 0 );
CoordMat.colum1 = new Vec4( yAxis, 0 );
CoordMat.colum2 = new Vec4( Linear.Normalize( Vec3.Cross( xAxis, yAxis ) ), 0 );
LocalOrigin = origin;
}
public static PlainCoordinate StandardPlainCoordination => statndardPlainCoordination;
}
}