62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="PlainCoordinate.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Net.Http.Headers;
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using System.Text;
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namespace StgSharp.Geometries
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{
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public class PlainCoordinate : CoordinationBase
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{
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private static PlainCoordinate statndardPlainCoordination = new PlainCoordinate(
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null, new Point( 0, 0, 0 ), new Vec3( 1, 0, 0 ), new Vec3( 0, 1, 0 ) );
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public PlainCoordinate( CoordinationBase local, Point origin, Vec3 xAxis, Vec3 yAxis )
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: base( local )
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{
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CoordMat = Matrix44.Unit;
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CoordMat.colum0 = new Vec4( xAxis, 0 );
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CoordMat.colum1 = new Vec4( yAxis, 0 );
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CoordMat.colum2 = new Vec4( Linear.Normalize( Vec3.Cross( xAxis, yAxis ) ), 0 );
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LocalOrigin = origin;
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}
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public static PlainCoordinate StandardPlainCoordination => statndardPlainCoordination;
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}
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}
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