219 lines
6.4 KiB
C#
219 lines
6.4 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="TriggerButton.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using StgSharp.Controls;
|
|
using StgSharp.Geometries;
|
|
using StgSharp.Graphics;
|
|
using StgSharp.Math;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Controls
|
|
{
|
|
public delegate void RenderButtonTextureCallback(
|
|
ButtonStatus status,
|
|
float beginTime,
|
|
in TextureProvider texture );
|
|
|
|
public enum ButtonStatus
|
|
{
|
|
|
|
Error = 0b0,
|
|
Disable = 0b1,
|
|
Enable = 0b10,
|
|
Highlight = 0b100,
|
|
Confirm = 0b1000,
|
|
|
|
DisableToEnable = Disable | Enable,
|
|
EnableToDisable = -( Enable | DisableToEnable ),
|
|
|
|
EnableToHighlight = Enable | Highlight,
|
|
HighlightToEnable = -( Enable | Highlight ),
|
|
|
|
HighlightToDisable = -( Highlight | Disable ),
|
|
|
|
}
|
|
|
|
public class TriggerButton : ControllingItem
|
|
{
|
|
|
|
private Action? confirmCallback;
|
|
private Action? disableCallback;
|
|
|
|
#nullable enable
|
|
private Action? enableCallback;
|
|
private float _statusBeginTime;
|
|
|
|
private RenderButtonTextureCallback _renderButton;
|
|
private TextureProvider _texture;
|
|
|
|
#nullable restore
|
|
|
|
public TriggerButton()
|
|
{
|
|
CurrentStatus = ButtonStatus.Disable;
|
|
}
|
|
|
|
public event Action ConfirmEvent
|
|
{
|
|
add { confirmCallback += value; }
|
|
remove { confirmCallback -= value; }
|
|
}
|
|
|
|
public event Action DisableEvent
|
|
{
|
|
add { disableCallback += value; }
|
|
remove { disableCallback -= value; }
|
|
}
|
|
|
|
public event Action EnableEvent
|
|
{
|
|
add { enableCallback += value; }
|
|
remove { enableCallback -= value; }
|
|
}
|
|
|
|
public event RenderButtonTextureCallback RenderButtonTexture
|
|
{
|
|
add
|
|
{
|
|
if( _renderButton == null )
|
|
{
|
|
_renderButton = value;
|
|
} else
|
|
{
|
|
_renderButton += value;
|
|
}
|
|
}
|
|
remove
|
|
{
|
|
if( _renderButton != null ) {
|
|
_renderButton -= value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsHighLighted { get; internal set; }
|
|
|
|
public bool IsDisabled { get; internal set; }
|
|
|
|
public bool IsEntity => true;
|
|
|
|
public ReadOnlySpan<Vec4> TextureBox
|
|
{
|
|
get => MemoryMarshal.Cast<Vec2, Vec4>( _texture.TextureCoordinate );
|
|
}
|
|
|
|
public Rectangle BoundingBox { get; set; }
|
|
|
|
public TriggerButton Left { get; internal set; }
|
|
|
|
public TriggerButton Right { get; internal set; }
|
|
|
|
public TriggerButton Up { get; internal set; }
|
|
|
|
public TriggerButton Down { get; internal set; }
|
|
|
|
public Vec2 Position { get; set; }
|
|
|
|
internal TextureProvider Texture
|
|
{
|
|
get => _texture;
|
|
set => _texture = value;
|
|
}
|
|
|
|
protected ButtonStatus CurrentStatus { get; set; }
|
|
|
|
public void DeHighlight()
|
|
{
|
|
if( CurrentStatus == ButtonStatus.Highlight ) {
|
|
CurrentStatus = ButtonStatus.HighlightToEnable;
|
|
}
|
|
}
|
|
|
|
public void Disable()
|
|
{
|
|
CurrentStatus = CurrentStatus switch
|
|
{
|
|
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
|
|
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
|
|
_ => CurrentStatus,
|
|
};
|
|
if( disableCallback != null ) {
|
|
disableCallback();
|
|
}
|
|
}
|
|
|
|
public void Enable()
|
|
{
|
|
if( CurrentStatus == ButtonStatus.Disable )
|
|
{
|
|
CurrentStatus = ButtonStatus.DisableToEnable;
|
|
} else
|
|
{
|
|
return;
|
|
}
|
|
if( enableCallback != null ) {
|
|
enableCallback();
|
|
}
|
|
}
|
|
|
|
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
|
{
|
|
_renderButton( CurrentStatus, _statusBeginTime, in _texture );
|
|
yield return new PlainGeometryMesh( this.BoundingBox, _texture );
|
|
}
|
|
|
|
public void Highlight()
|
|
{
|
|
if( CurrentStatus == ButtonStatus.Enable )
|
|
{
|
|
CurrentStatus |= ButtonStatus.EnableToHighlight;
|
|
} else
|
|
{
|
|
return;
|
|
}
|
|
if( confirmCallback != null ) {
|
|
confirmCallback();
|
|
}
|
|
}
|
|
|
|
internal void Init( ButtonStatus status )
|
|
{
|
|
if( CurrentStatus == ButtonStatus.Error ) {
|
|
CurrentStatus = status;
|
|
}
|
|
}
|
|
|
|
}//----------------------------------- End of class --------------------------------------------
|
|
}
|