Files
stgsharp/StgSharp.Common/Controlling/Controls/TriggerButton.cs
T

219 lines
6.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="TriggerButton.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(
ButtonStatus status,
float beginTime,
in TextureProvider texture );
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -( Enable | DisableToEnable ),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -( Enable | Highlight ),
HighlightToDisable = -( Highlight | Disable ),
}
public class TriggerButton : ControllingItem
{
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
{
CurrentStatus = ButtonStatus.Disable;
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
if( _renderButton == null )
{
_renderButton = value;
} else
{
_renderButton += value;
}
}
remove
{
if( _renderButton != null ) {
_renderButton -= value;
}
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<Vec2, Vec4>( _texture.TextureCoordinate );
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public Vec2 Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
if( CurrentStatus == ButtonStatus.Highlight ) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if( disableCallback != null ) {
disableCallback();
}
}
public void Enable()
{
if( CurrentStatus == ButtonStatus.Disable )
{
CurrentStatus = ButtonStatus.DisableToEnable;
} else
{
return;
}
if( enableCallback != null ) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton( CurrentStatus, _statusBeginTime, in _texture );
yield return new PlainGeometryMesh( this.BoundingBox, _texture );
}
public void Highlight()
{
if( CurrentStatus == ButtonStatus.Enable )
{
CurrentStatus |= ButtonStatus.EnableToHighlight;
} else
{
return;
}
if( confirmCallback != null ) {
confirmCallback();
}
}
internal void Init( ButtonStatus status )
{
if( CurrentStatus == ButtonStatus.Error ) {
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
}