111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="CharacterIndexImage.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class CharacterLineIndexImage : ControllingItem
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{
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private char[] displayIndex;
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private char defaultChar;
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private Dictionary<char, PlainGeometryMesh> texIndex;
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private int length;
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private PlainGeometryMesh _tittleMesh;
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public CharacterLineIndexImage(
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int length,
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char defaultChar,
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PlainGeometryMesh tittleMesh,
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IEnumerable<(char, PlainGeometryMesh)> indexEnumeration )
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{
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this.length = length;
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displayIndex = new char[length];
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_tittleMesh = tittleMesh;
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texIndex = indexEnumeration.ToDictionary( item => item.Item1, item => item.Item2 );
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}
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public bool IsEntity
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{
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get => true;
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}
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public ReadOnlySpan<Vec4> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public Rectangle BoundingBox
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public Vec2 Position
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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public void Display( string message )
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{
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if( string.IsNullOrEmpty( message ) ) {
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message = string.Empty;
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}
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string result = ( message.Length >= length ) ?
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message.Substring( message.Length - displayIndex.Length ) : message.PadLeft(
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length, defaultChar );
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displayIndex = result.ToCharArray();
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}
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return _tittleMesh;
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foreach( char item in displayIndex ) {
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yield return texIndex[ item ];
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}
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}
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}
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}
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