Files
stgsharp/StgSharp.Common/Controlling/Controls/CharacterIndexImage.cs
T

111 lines
3.7 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CharacterIndexImage.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private char[] displayIndex;
private char defaultChar;
private Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
private PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length,
char defaultChar,
PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration )
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary( item => item.Item1, item => item.Item2 );
}
public bool IsEntity
{
get => true;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Vec2 Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void Display( string message )
{
if( string.IsNullOrEmpty( message ) ) {
message = string.Empty;
}
string result = ( message.Length >= length ) ?
message.Substring( message.Length - displayIndex.Length ) : message.PadLeft(
length, defaultChar );
displayIndex = result.ToCharArray();
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return _tittleMesh;
foreach( char item in displayIndex ) {
yield return texIndex[ item ];
}
}
}
}